Files
FlaxEngine/Source/Engine/Platform/Base/NetworkBase.h
Jean-Baptiste Perrier 075b049bb1 Fixes.
2021-01-25 12:25:20 +01:00

79 lines
2.5 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Types/String.h"
API_INJECT_CPP_CODE("#include \"Engine/Platform/Network.h\"");
enum class FLAXENGINE_API NetworkProtocolType
{
Undefined,
Udp,
Tcp
};
enum class FLAXENGINE_API NetworkIPVersion
{
Undefined,
IPv4,
IPv6
};
struct FLAXENGINE_API NetworkSocket
{
NetworkProtocolType Protocol = NetworkProtocolType::Undefined;
NetworkIPVersion IPVersion = NetworkIPVersion::Undefined;
byte Data[8] = {}; // sizeof SOCKET = unsigned __int64
};
struct FLAXENGINE_API NetworkEndPoint
{
NetworkIPVersion IPVersion = NetworkIPVersion::Undefined;
String Address;
String Port;
byte Data[28] = {}; // sizeof sockaddr_in6 , biggest sockaddr that we will use
};
enum FLAXENGINE_API NetworkSocketOption
{
Debug,
ReuseAddr,
KeepAlive,
DontRoute,
Broadcast,
UseLoopback,
Linger,
OOBInline,
SendBuffer,
RecvBuffer,
SendTimeout,
RecvTimeout,
Error,
NoDelay,
IPv6Only
};
class FLAXENGINE_API NetworkBase
{
public:
static bool Init();
static void Exit();
static bool CreateSocket(NetworkSocket& socket, NetworkProtocolType proto, NetworkIPVersion ipv);
static bool DestroySocket(NetworkSocket& socket);
static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, bool value);
static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value);
static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, bool* value);
static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32* value);
static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
static bool Listen(NetworkSocket& socket, uint16 queueSize);
static bool Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint);
static bool IsReadable(NetworkSocket& socket, uint64* size);
static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
static bool CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable = false);
static NetworkEndPoint RemapEndPointToIPv6(NetworkEndPoint& endPoint);
};