Logo
Explore Help
Register Sign In
GoaLitiuM/FlaxEngine
1
0
Fork 0
You've already forked FlaxEngine
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
db28afb591d5bd8bf30d3f6744f1f9adb5488b6c
FlaxEngine/Content/Editor/MaterialTemplates
History
Wojtek Figat 859c420d76 Update year in copyright note
2024-02-26 19:00:48 +01:00
..
Features
Update year in copyright note
2024-02-26 19:00:48 +01:00
Decal.shader
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
Deformable.shader
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
GPUParticles.shader
Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
2022-07-31 22:20:38 +02:00
GUI.shader
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
Particle.shader
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
PostProcess.shader
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
2022-11-21 23:45:13 +01:00
Surface.shader
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Terrain.shader
Add support for 32 bit indices for the terrain chunk geometry
2023-02-14 13:14:04 +01:00
VolumeParticle.shader
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
Powered by Gitea Version: 1.25.4 Page: 100ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API