50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Types.h"
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#if COMPILE_WITH_ASSETS_IMPORTER
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#include "Engine/Tools/ModelTool/ModelTool.h"
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/// <summary>
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/// Importing models utility
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/// </summary>
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class ImportModel
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{
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public:
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typedef ModelTool::Options Options;
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public:
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/// <summary>
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/// Tries the get model import options from the target location asset.
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="options">The options.</param>
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/// <returns>True if success, otherwise false.</returns>
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static bool TryGetImportOptions(const StringView& path, Options& options);
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/// <summary>
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/// Imports the model file.
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/// </summary>
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/// <param name="context">The importing context.</param>
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/// <returns>Result.</returns>
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static CreateAssetResult Import(CreateAssetContext& context);
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/// <summary>
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/// Creates the model asset from the ModelData storage (input argument should be pointer to ModelData).
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/// </summary>
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/// <param name="context">The importing context.</param>
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/// <returns>Result.</returns>
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static CreateAssetResult Create(CreateAssetContext& context);
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private:
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static CreateAssetResult CreateModel(CreateAssetContext& context, const ModelData& data, const Options* options = nullptr);
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static CreateAssetResult CreateSkinnedModel(CreateAssetContext& context, const ModelData& data, const Options* options = nullptr);
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static CreateAssetResult CreateAnimation(CreateAssetContext& context, const ModelData& data, const Options* options = nullptr);
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static CreateAssetResult CreatePrefab(CreateAssetContext& context, const ModelData& data, const Options& options, const Array<struct PrefabObject>& prefabObjects);
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};
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#endif
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