Files
FlaxEngine/Source/Engine/ContentImporters/ImportModel.h

50 lines
1.8 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Tools/ModelTool/ModelTool.h"
/// <summary>
/// Importing models utility
/// </summary>
class ImportModel
{
public:
typedef ModelTool::Options Options;
public:
/// <summary>
/// Tries the get model import options from the target location asset.
/// </summary>
/// <param name="path">The asset path.</param>
/// <param name="options">The options.</param>
/// <returns>True if success, otherwise false.</returns>
static bool TryGetImportOptions(const StringView& path, Options& options);
/// <summary>
/// Imports the model file.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Import(CreateAssetContext& context);
/// <summary>
/// Creates the model asset from the ModelData storage (input argument should be pointer to ModelData).
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Create(CreateAssetContext& context);
private:
static CreateAssetResult CreateModel(CreateAssetContext& context, const ModelData& data, const Options* options = nullptr);
static CreateAssetResult CreateSkinnedModel(CreateAssetContext& context, const ModelData& data, const Options* options = nullptr);
static CreateAssetResult CreateAnimation(CreateAssetContext& context, const ModelData& data, const Options* options = nullptr);
static CreateAssetResult CreatePrefab(CreateAssetContext& context, const ModelData& data, const Options& options, const Array<struct PrefabObject>& prefabObjects);
};
#endif