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db4d7d2a0590fa9a7af63e542dd28e1305bc78ec
FlaxEngine/Source/Engine/Graphics/Shaders
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Wojtek Figat db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
..
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Update read and write streaming api to use the newest format
2024-12-29 23:00:40 +01:00
Config.h
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
GPUConstantBuffer.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
GPUShader.cpp
Update read and write streaming api to use the newest format
2024-12-29 23:00:40 +01:00
GPUShader.h
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
GPUShaderProgram.h
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
GPUVertexLayout.cpp
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
2025-01-06 22:47:19 +01:00
GPUVertexLayout.h
Update other graphics apis to match missing vertex shader inputs merging
2025-01-04 10:55:55 +01:00
VertexElement.h
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
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