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db4d7d2a0590fa9a7af63e542dd28e1305bc78ec
FlaxEngine
/
Source
/
Engine
/
GraphicsDevice
/
DirectX
History
Wojtek Figat
db4d7d2a05
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
...
#3044
#2667
2025-01-06 22:47:19 +01:00
..
DX11
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
2025-01-06 22:47:19 +01:00
DX12
Add
Slice
to
Span
and sue it to make code cleaner
2025-01-05 17:41:27 +01:00
GPUAdapterDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
GPUDeviceDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
IncludeDirectXHeaders.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
RenderToolsDX.cpp
Rename Vertex Shader input semantic of
BLENDWEIGHT
to
BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
RenderToolsDX.h
Add
GPUVertexLayout
to graphics backends
2024-12-13 09:20:01 +01:00