Files
FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/GPUVertexLayoutVulkan.h

24 lines
632 B
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_VULKAN
#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
#include "GPUDeviceVulkan.h"
/// <summary>
/// Vertex layout object for Vulkan backend.
/// </summary>
class GPUVertexLayoutVulkan : public GPUResourceVulkan<GPUVertexLayout>
{
public:
GPUVertexLayoutVulkan(GPUDeviceVulkan* device, const Elements& elements, bool explicitOffsets);
VkPipelineVertexInputStateCreateInfo CreateInfo;
VkVertexInputBindingDescription Bindings[GPU_MAX_VB_BINDED];
VkVertexInputAttributeDescription Attributes[GPU_MAX_VS_ELEMENTS];
};
#endif