Files
FlaxEngine/Source/Engine/Graphics/Async/GPUTasksExecutor.cpp
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

28 lines
729 B
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "GPUTasksExecutor.h"
#include "Engine/Core/Log.h"
#include "Engine/Graphics/GPUDevice.h"
GPUTasksExecutor::~GPUTasksExecutor()
{
// Stats
int32 totalJobsDone = 0;
for (int32 i = 0; i < _contextList.Count(); i++)
totalJobsDone += _contextList[i]->GetTotalTasksDoneCount();
LOG(Info, "Total GPU tasks done: {0}", totalJobsDone);
_contextList.ClearDelete();
}
GPUTasksContext* GPUTasksExecutor::createContext()
{
auto context = GPUDevice::Instance->CreateTasksContext();
if (context == nullptr)
{
LOG(Error, "Cannot create new GPU Tasks Context");
}
_contextList.Add(context);
return context;
}