Files
FlaxEngine/Source/Engine/Core/Config/BuildSettings.cs
2024-02-26 19:00:48 +01:00

67 lines
2.0 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
namespace FlaxEditor.Content.Settings
{
partial class BuildSettings
{
#if FLAX_EDITOR
/// <summary>
/// The build presets.
/// </summary>
[EditorOrder(5000), EditorDisplay("Presets", EditorDisplayAttribute.InlineStyle), Tooltip("Build presets configuration")]
public BuildPreset[] Presets =
{
new BuildPreset
{
Name = "Development",
Targets = new[]
{
new BuildTarget
{
Name = "Windows 64bit",
Output = "Output\\Win64",
Platform = BuildPlatform.Windows64,
Mode = BuildConfiguration.Development,
},
}
},
new BuildPreset
{
Name = "Release",
Targets = new[]
{
new BuildTarget
{
Name = "Windows 64bit",
Output = "Output\\Win64",
Platform = BuildPlatform.Windows64,
Mode = BuildConfiguration.Release,
},
}
},
};
/// <summary>
/// Gets the preset of the given name (ignore case search) or returns null if cannot find it.
/// </summary>
/// <param name="name">The preset name.</param>
/// <returns>Found preset or null if is missing.</returns>
public BuildPreset GetPreset(string name)
{
if (Presets != null)
{
for (int i = 0; i < Presets.Length; i++)
{
if (string.Equals(Presets[i].Name, name, StringComparison.OrdinalIgnoreCase))
return Presets[i];
}
}
return null;
}
#endif
}
}