Files
FlaxEngine/Source/Engine/Video/Video.Build.cs
2024-05-01 01:25:16 +02:00

46 lines
1.4 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Video module.
/// </summary>
public class Video : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.SourcePaths.Clear();
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.*", SearchOption.TopDirectoryOnly));
switch (options.Platform.Target)
{
case TargetPlatform.Windows:
case TargetPlatform.UWP:
case TargetPlatform.XboxOne:
case TargetPlatform.XboxScarlett:
// Media Foundation
options.SourcePaths.Add(Path.Combine(FolderPath, "MF"));
options.CompileEnv.PreprocessorDefinitions.Add("VIDEO_API_MF");
options.OutputFiles.Add("mf.lib");
options.OutputFiles.Add("mfcore.lib");
options.OutputFiles.Add("mfplat.lib");
options.OutputFiles.Add("mfplay.lib");
options.OutputFiles.Add("mfreadwrite.lib");
options.OutputFiles.Add("mfuuid.lib");
break;
}
}
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
files.AddRange(Directory.GetFiles(FolderPath, "*.h", SearchOption.TopDirectoryOnly));
}
}