Files
FlaxEngine/Source/Tools/Flax.Build/Platforms/Windows/WindowsToolchain.cs

170 lines
7.4 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.IO;
using Flax.Build.Graph;
using Flax.Build.NativeCpp;
namespace Flax.Build
{
partial class Configuration
{
/// <summary>
/// Specifies the minimum Windows version to use (eg. 10).
/// </summary>
[CommandLine("winMinVer", "<version>", "Specifies the minimum Windows version to use (eg. 10).")]
public static string WindowsMinVer = "10";
/// <summary>
/// Specifies the minimum CPU architecture type to support (on x86/x64).
/// </summary>
[CommandLine("winCpuArch", "<arch>", "Specifies the minimum CPU architecture type to support (on x86/x64).")]
public static CpuArchitecture WindowsCpuArch = CpuArchitecture.SSE4_2; // 99.78% support on PC according to Steam Hardware & Software Survey: September 2025 (https://store.steampowered.com/hwsurvey/)
}
}
namespace Flax.Build.Platforms
{
/// <summary>
/// The Microsoft Windows toolchain implementation.
/// </summary>
/// <seealso cref="Toolchain" />
/// <seealso cref="Flax.Build.Platforms.WindowsToolchainBase" />
public sealed class WindowsToolchain : WindowsToolchainBase
{
private Version _minVersion;
/// <summary>
/// Initializes a new instance of the <see cref="WindowsToolchain"/> class.
/// </summary>
/// <param name="platform">The platform.</param>
/// <param name="architecture">The target architecture.</param>
public WindowsToolchain(WindowsPlatform platform, TargetArchitecture architecture)
: base(platform, architecture, WindowsPlatformToolset.Latest, WindowsPlatformSDK.Latest)
{
// Select minimum Windows version
if (!Utilities.ParseVersion(Configuration.WindowsMinVer, out _minVersion))
_minVersion = new Version(7, 0);
}
/// <inheritdoc />
public override void SetupEnvironment(BuildOptions options)
{
base.SetupEnvironment(options);
options.CompileEnv.PreprocessorDefinitions.Add("PLATFORM_WINDOWS");
int winVer;
if (_minVersion.Major >= 10)
winVer = 0x0A00; // Windows 10
else if (_minVersion.Major == 8 && _minVersion.Minor >= 1)
winVer = 0x0603; // Windows 8.1
else if (_minVersion.Major == 8)
winVer = 0x0602; // Windows 8
else
winVer = 0x0601; // Windows 7
options.CompileEnv.PreprocessorDefinitions.Add($"WINVER=0x{winVer:X4}");
options.LinkEnv.InputLibraries.Add("dwmapi.lib");
options.LinkEnv.InputLibraries.Add("kernel32.lib");
options.LinkEnv.InputLibraries.Add("user32.lib");
options.LinkEnv.InputLibraries.Add("comdlg32.lib");
options.LinkEnv.InputLibraries.Add("advapi32.lib");
options.LinkEnv.InputLibraries.Add("shell32.lib");
options.LinkEnv.InputLibraries.Add("ole32.lib");
options.LinkEnv.InputLibraries.Add("oleaut32.lib");
options.LinkEnv.InputLibraries.Add("delayimp.lib");
options.CompileEnv.CpuArchitecture = Configuration.WindowsCpuArch;
if (options.Architecture == TargetArchitecture.x64)
{
if (_minVersion.Major <= 7 && options.CompileEnv.CpuArchitecture == CpuArchitecture.AVX2)
{
// Old Windows had lower support ratio for latest CPU features
options.CompileEnv.CpuArchitecture = CpuArchitecture.AVX;
}
if (_minVersion.Major >= 11 && options.CompileEnv.CpuArchitecture == CpuArchitecture.AVX)
{
// Windows 11 has hard requirement on SSE4.2
options.CompileEnv.CpuArchitecture = CpuArchitecture.SSE4_2;
}
}
else if (options.Architecture == TargetArchitecture.ARM64)
{
options.CompileEnv.PreprocessorDefinitions.Add("USE_SOFT_INTRINSICS");
options.LinkEnv.InputLibraries.Add("softintrin.lib");
if (options.CompileEnv.CpuArchitecture != CpuArchitecture.None)
options.CompileEnv.CpuArchitecture = CpuArchitecture.NEON;
}
}
/// <inheritdoc />
protected override void SetupCompileCppFilesArgs(TaskGraph graph, BuildOptions options, List<string> args)
{
base.SetupCompileCppFilesArgs(graph, options, args);
switch (options.CompileEnv.CpuArchitecture)
{
case CpuArchitecture.AVX: args.Add("/arch:AVX"); break;
case CpuArchitecture.AVX2: args.Add("/arch:AVX2"); break;
case CpuArchitecture.AVX512: args.Add("/arch:AVX512"); break;
case CpuArchitecture.SSE2: args.Add("/arch:SSE2"); break;
case CpuArchitecture.SSE4_2: args.Add("/arch:SSE4.2"); break;
}
}
/// <inheritdoc />
public override void LinkFiles(TaskGraph graph, BuildOptions options, string outputFilePath)
{
// Compile and include resource file if need to
if (options.Target.Win32ResourceFile != null &&
!options.Target.IsPreBuilt &&
(options.LinkEnv.Output == LinkerOutput.Executable || options.LinkEnv.Output == LinkerOutput.SharedLibrary))
{
var task = graph.Add<CompileCppTask>();
var args = new List<string>();
var sourceFile = options.Target.Win32ResourceFile;
// Suppress Startup Banner
args.Add("/nologo");
// Language
args.Add("/l 0x0409");
// Add preprocessor definitions
foreach (var definition in options.CompileEnv.PreprocessorDefinitions)
args.Add(string.Format("/D \"{0}\"", definition));
args.Add(string.Format("/D \"ORIGINAL_FILENAME=\\\"{0}\\\"\"", Path.GetFileName(outputFilePath)));
args.Add(string.Format("/D \"PRODUCT_NAME=\\\"{0}\\\"\"", options.Target.ProjectName + " " + options.Target.ConfigurationName));
args.Add(string.Format("/D \"PRODUCT_NAME_INTERNAL=\\\"{0}\\\"\"", options.Target.Name));
// Add include paths
foreach (var includePath in options.CompileEnv.IncludePaths)
AddIncludePath(args, includePath);
// Add the resource file to the produced item list
var outputFile = Path.Combine(options.IntermediateFolder, Path.GetFileName(outputFilePath) + ".res");
args.Add(string.Format("/Fo\"{0}\"", outputFile));
options.LinkEnv.InputFiles.Add(outputFile);
// Request included files to exist
task.PrerequisiteFiles.AddRange(IncludesCache.FindAllIncludedFiles(sourceFile));
// Add the source file
args.Add(string.Format("\"{0}\"", sourceFile));
task.ProducedFiles.Add(outputFile);
task.WorkingDirectory = options.WorkingDirectory;
task.CommandPath = _resourceCompilerPath;
task.CommandArguments = string.Join(" ", args);
task.PrerequisiteFiles.Add(sourceFile);
task.Cost = 1;
}
base.LinkFiles(graph, options, outputFilePath);
}
}
}