693 lines
17 KiB
C++
693 lines
17 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Math.h"
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#include "Mathd.h"
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#include "Engine/Core/Formatting.h"
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#include "Engine/Core/Templates.h"
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/// <summary>
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/// Represents a two dimensional mathematical vector.
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/// </summary>
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template<typename T>
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API_STRUCT(Template) struct Vector2Base
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{
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typedef T Real;
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static FLAXENGINE_API struct ScriptingTypeInitializer TypeInitializer;
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union
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{
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struct
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{
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/// <summary>
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/// The X component of the vector.
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/// </summary>
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API_FIELD() T X;
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/// <summary>
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/// The Y component of the vector.
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/// </summary>
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API_FIELD() T Y;
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};
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/// <summary>
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/// The raw vector values (in XY order).
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/// </summary>
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T Raw[2];
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};
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public:
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// Vector with all components equal 0
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static FLAXENGINE_API const Vector2Base<T> Zero;
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// Vector with all components equal 1
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static FLAXENGINE_API const Vector2Base<T> One;
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// Vector with all components equal 0.5
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static FLAXENGINE_API const Vector2Base<T> Half;
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// Vector X=1, Y=0
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static FLAXENGINE_API const Vector2Base<T> UnitX;
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// Vector X=0, Y=1
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static FLAXENGINE_API const Vector2Base<T> UnitY;
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// Vector with all components equal maximum value.
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static FLAXENGINE_API const Vector2Base<T> Minimum;
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// Vector with all components equal minimum value.
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static FLAXENGINE_API const Vector2Base<T> Maximum;
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public:
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/// <summary>
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/// Empty constructor.
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/// </summary>
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Vector2Base() = default;
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FORCE_INLINE Vector2Base(T xy)
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: X(xy)
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, Y(xy)
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{
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}
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FORCE_INLINE explicit Vector2Base(const T* xy)
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: X(xy[0])
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, Y(xy[1])
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{
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}
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FORCE_INLINE Vector2Base(T x, T y)
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: X(x)
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, Y(y)
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{
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}
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template<typename U = T, typename TEnableIf<TNot<TIsTheSame<T, U>>::Value>::Type...>
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FORCE_INLINE Vector2Base(const Vector2Base<U>& xy)
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: X((T)xy.X)
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, Y((T)xy.Y)
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{
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}
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FLAXENGINE_API explicit Vector2Base(const Int3& xy);
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FLAXENGINE_API explicit Vector2Base(const Int4& xy);
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FLAXENGINE_API explicit Vector2Base(const Float3& xy);
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FLAXENGINE_API explicit Vector2Base(const Float4& xy);
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FLAXENGINE_API explicit Vector2Base(const Double3& xy);
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FLAXENGINE_API explicit Vector2Base(const Double4& xy);
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FLAXENGINE_API explicit Vector2Base(const Color& color);
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public:
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FLAXENGINE_API String ToString() const;
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public:
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// Gets a value indicting whether this instance is normalized.
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bool IsNormalized() const
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{
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return Math::Abs((X * X + Y * Y) - 1.0f) < 1e-3f;
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}
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// Gets a value indicting whether this vector is zero.
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bool IsZero() const
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{
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return Math::IsZero(X) && Math::IsZero(Y);
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}
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// Gets a value indicting whether any vector component is zero.
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bool IsAnyZero() const
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{
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return Math::IsZero(X) || Math::IsZero(Y);
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}
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// Gets a value indicting whether this vector is zero.
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bool IsOne() const
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{
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return Math::IsOne(X) && Math::IsOne(Y);
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}
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// Calculates the length of the vector.
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T Length() const
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{
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return Math::Sqrt(X * X + Y * Y);
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}
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// Calculates the squared length of the vector.
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T LengthSquared() const
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{
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return X * X + Y * Y;
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}
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// Calculates inverted length of the vector (1 / length).
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T InvLength() const
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{
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return 1.0f / Length();
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}
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/// <summary>
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/// Returns the average arithmetic of all the components.
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/// </summary>
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T AverageArithmetic() const
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{
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return (X + Y) * 0.5f;
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}
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/// <summary>
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/// Gets the sum of all vector components values.
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/// </summary>
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T SumValues() const
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{
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return X + Y;
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}
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/// <summary>
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/// Gets the multiplication result of all vector components values.
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/// </summary>
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T MulValues() const
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{
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return X * Y;
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}
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/// <summary>
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/// Returns the minimum value of all the components.
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/// </summary>
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T MinValue() const
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{
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return Math::Min(X, Y);
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}
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/// <summary>
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/// Returns the maximum value of all the components.
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/// </summary>
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T MaxValue() const
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{
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return Math::Max(X, Y);
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}
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/// <summary>
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/// Returns true if vector has one or more components is not a number (NaN).
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/// </summary>
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bool IsNaN() const
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{
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return isnan(X) || isnan(Y);
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}
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/// <summary>
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/// Returns true if vector has one or more components equal to +/- infinity.
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/// </summary>
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bool IsInfinity() const
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{
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return isinf(X) || isinf(Y);
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}
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/// <summary>
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/// Returns true if vector has one or more components equal to +/- infinity or NaN.
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/// </summary>
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bool IsNanOrInfinity() const
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{
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return IsInfinity() || IsNaN();
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}
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/// <summary>
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/// Calculates a vector with values being absolute values of that vector.
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/// </summary>
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Vector2Base GetAbsolute() const
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{
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return Vector2Base(Math::Abs(X), Math::Abs(Y));
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}
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/// <summary>
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/// Calculates a vector with values being opposite to values of that vector.
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/// </summary>
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Vector2Base GetNegative() const
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{
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return Vector2Base(-X, -Y);
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}
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/// <summary>
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/// Calculates a normalized vector that has length equal to 1.
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/// </summary>
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Vector2Base GetNormalized() const
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{
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Vector2Base result(X, Y);
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result.Normalize();
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return result;
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}
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public:
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/// <summary>
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/// Performs vector normalization (scales vector up to unit length).
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/// </summary>
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void Normalize()
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{
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const T length = Math::Sqrt(X * X + Y * Y);
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if (length >= ZeroTolerance)
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{
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const T invLength = (T)1.0f / length;
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X *= invLength;
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Y *= invLength;
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}
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}
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public:
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Vector2Base operator+(const Vector2Base& b) const
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{
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return Vector2Base(X + b.X, Y + b.Y);
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}
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Vector2Base operator-(const Vector2Base& b) const
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{
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return Vector2Base(X - b.X, Y - b.Y);
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}
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Vector2Base operator*(const Vector2Base& b) const
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{
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return Vector2Base(X * b.X, Y * b.Y);
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}
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Vector2Base operator/(const Vector2Base& b) const
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{
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return Vector2Base(X / b.X, Y / b.Y);
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}
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Vector2Base operator-() const
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{
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return Vector2Base(-X, -Y);
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}
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Vector2Base operator+(T b) const
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{
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return Vector2Base(X + b, Y + b);
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}
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Vector2Base operator-(T b) const
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{
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return Vector2Base(X - b, Y - b);
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}
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Vector2Base operator*(T b) const
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{
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return Vector2Base(X * b, Y * b);
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}
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Vector2Base operator/(T b) const
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{
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return Vector2Base(X / b, Y / b);
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}
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Vector2Base operator+(typename TOtherFloat<T>::Type a) const
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{
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T b = (T)a;
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return Vector2Base(X + b, Y + b);
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}
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Vector2Base operator-(typename TOtherFloat<T>::Type a) const
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{
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T b = (T)a;
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return Vector2Base(X - b, Y - b);
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}
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Vector2Base operator*(typename TOtherFloat<T>::Type a) const
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{
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T b = (T)a;
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return Vector2Base(X * b, Y * b);
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}
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Vector2Base operator/(typename TOtherFloat<T>::Type a) const
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{
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T b = (T)a;
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return Vector2Base(X / b, Y / b);
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}
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Vector2Base& operator+=(const Vector2Base& b)
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{
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X += b.X;
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Y += b.Y;
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return *this;
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}
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Vector2Base& operator-=(const Vector2Base& b)
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{
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X -= b.X;
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Y -= b.Y;
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return *this;
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}
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Vector2Base& operator*=(const Vector2Base& b)
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{
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X *= b.X;
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Y *= b.Y;
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return *this;
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}
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Vector2Base& operator/=(const Vector2Base& b)
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{
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X /= b.X;
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Y /= b.Y;
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return *this;
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}
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Vector2Base& operator+=(T b)
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{
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X += b;
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Y += b;
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return *this;
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}
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Vector2Base& operator-=(T b)
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{
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X -= b;
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Y -= b;
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return *this;
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}
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Vector2Base& operator*=(T b)
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{
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X *= b;
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Y *= b;
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return *this;
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}
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Vector2Base& operator/=(T b)
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{
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X /= b;
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Y /= b;
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return *this;
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}
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bool operator==(const Vector2Base& b) const
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{
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return X == b.X && Y == b.Y;
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}
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bool operator!=(const Vector2Base& b) const
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{
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return X != b.X || Y != b.Y;
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}
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bool operator>(const Vector2Base& b) const
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{
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return X > b.X && Y > b.Y;
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}
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bool operator>=(const Vector2Base& b) const
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{
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return X >= b.X && Y >= b.Y;
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}
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bool operator<(const Vector2Base& b) const
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{
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return X < b.X && Y < b.Y;
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}
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bool operator<=(const Vector2Base& b) const
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{
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return X <= b.X && Y <= b.Y;
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}
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public:
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static bool NearEqual(const Vector2Base& a, const Vector2Base& b)
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{
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return Math::NearEqual(a.X, b.X) && Math::NearEqual(a.Y, b.Y);
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}
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static bool NearEqual(const Vector2Base& a, const Vector2Base& b, T epsilon)
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{
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return Math::NearEqual(a.X, b.X, epsilon) && Math::NearEqual(a.Y, b.Y, epsilon);
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}
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public:
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static T Dot(const Vector2Base& a, const Vector2Base& b)
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{
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return a.X * b.X + a.Y * b.Y;
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}
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static T Cross(const Vector2Base& a, const Vector2Base& b)
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{
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return a.X * b.Y - a.Y * b.X;
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}
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static void Add(const Vector2Base& a, const Vector2Base& b, Vector2Base& result)
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{
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result = Vector2Base(a.X + b.X, a.Y + b.Y);
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}
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static void Subtract(const Vector2Base& a, const Vector2Base& b, Vector2Base& result)
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{
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result = Vector2Base(a.X - b.X, a.Y - b.Y);
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}
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static void Multiply(const Vector2Base& a, const Vector2Base& b, Vector2Base& result)
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{
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result = Vector2Base(a.X * b.X, a.Y * b.Y);
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}
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static void Divide(const Vector2Base& a, const Vector2Base& b, Vector2Base& result)
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{
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result = Vector2Base(a.X / b.X, a.Y / b.Y);
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}
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static void Min(const Vector2Base& a, const Vector2Base& b, Vector2Base& result)
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{
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result = Vector2Base(a.X < b.X ? a.X : b.X, a.Y < b.Y ? a.Y : b.Y);
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}
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static void Max(const Vector2Base& a, const Vector2Base& b, Vector2Base& result)
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{
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result = Vector2Base(a.X > b.X ? a.X : b.X, a.Y > b.Y ? a.Y : b.Y);
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}
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public:
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static Vector2Base Min(const Vector2Base& a, const Vector2Base& b)
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{
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return Vector2Base(a.X < b.X ? a.X : b.X, a.Y < b.Y ? a.Y : b.Y);
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}
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static Vector2Base Max(const Vector2Base& a, const Vector2Base& b)
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{
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return Vector2Base(a.X > b.X ? a.X : b.X, a.Y > b.Y ? a.Y : b.Y);
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}
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static Vector2Base Mod(const Vector2Base& a, const Vector2Base& b)
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{
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return Vector2Base(Math::Mod(a.X, b.X), Math::Mod(a.Y, b.Y));
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}
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static Vector2Base Floor(const Vector2Base& v)
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{
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return Vector2Base(Math::Floor(v.X), Math::Floor(v.Y));
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}
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static Vector2Base Frac(const Vector2Base& v)
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{
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return Vector2Base(v.X - (int32)v.X, v.Y - (int32)v.Y);
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}
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static Vector2Base Round(const Vector2Base& v)
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{
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return Vector2Base(Math::Round(v.X), Math::Round(v.Y));
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}
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static Vector2Base Ceil(const Vector2Base& v)
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{
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return Vector2Base(Math::Ceil(v.X), Math::Ceil(v.Y));
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}
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static Vector2Base Abs(const Vector2Base& v)
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{
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return Vector2Base(Math::Abs(v.X), Math::Abs(v.Y));
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}
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public:
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// Restricts a value to be within a specified range (inclusive min/max).
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static Vector2Base Clamp(const Vector2Base& v, const Vector2Base& min, const Vector2Base& max)
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{
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Vector2Base result;
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Clamp(v, min, max, result);
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return result;
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}
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// Restricts a value to be within a specified range (inclusive min/max).
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static void Clamp(const Vector2Base& v, const Vector2Base& min, const Vector2Base& max, Vector2Base& result)
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{
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result = Vector2Base(Math::Clamp(v.X, min.X, max.X), Math::Clamp(v.Y, min.Y, max.Y));
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}
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// Calculates distance between two points in 2D.
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static T Distance(const Vector2Base& a, const Vector2Base& b)
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{
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const T x = a.X - b.X;
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const T y = a.Y - b.Y;
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return Math::Sqrt(x * x + y * y);
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}
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// Calculates the squared distance between two points in 2D.
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static T DistanceSquared(const Vector2Base& a, const Vector2Base& b)
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{
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const T x = a.X - b.X;
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const T y = a.Y - b.Y;
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return x * x + y * y;
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}
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// Performs vector normalization (scales vector up to unit length).
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static Vector2Base Normalize(const Vector2Base& v)
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{
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Vector2Base r = v;
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const T length = Math::Sqrt(r.X * r.X + r.Y * r.Y);
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if (length >= ZeroTolerance)
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{
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const T inv = (T)1.0f / length;
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r.X *= inv;
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r.Y *= inv;
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}
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return r;
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}
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// Performs a linear interpolation between two vectors.
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static void Lerp(const Vector2Base& start, const Vector2Base& end, T amount, Vector2Base& result)
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{
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result.X = Math::Lerp(start.X, end.X, amount);
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result.Y = Math::Lerp(start.Y, end.Y, amount);
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}
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// Performs a linear interpolation between two vectors.
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static Vector2Base Lerp(const Vector2Base& start, const Vector2Base& end, T amount)
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{
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Vector2Base result;
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Lerp(start, end, amount, result);
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return result;
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}
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public:
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/// <summary>
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/// Calculates the area of the triangle.
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/// </summary>
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/// <param name="v0">The first triangle vertex.</param>
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/// <param name="v1">The second triangle vertex.</param>
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/// <param name="v2">The third triangle vertex.</param>
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/// <returns>The triangle area.</returns>
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FLAXENGINE_API static T TriangleArea(const Vector2Base& v0, const Vector2Base& v1, const Vector2Base& v2);
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/// <summary>
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/// Calculates the angle (in radians) between from and to. This is always the smallest value.
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/// </summary>
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/// <param name="from">The first vector.</param>
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/// <param name="to">The second vector.</param>
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/// <returns>The angle (in radians).</returns>
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FLAXENGINE_API static T Angle(const Vector2Base& from, const Vector2Base& to);
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|
};
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|
|
|
template<typename T>
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inline Vector2Base<T> operator+(T a, const Vector2Base<T>& b)
|
|
{
|
|
return b + a;
|
|
}
|
|
|
|
template<typename T>
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|
inline Vector2Base<T> operator-(T a, const Vector2Base<T>& b)
|
|
{
|
|
return Vector2Base<T>(a) - b;
|
|
}
|
|
|
|
template<typename T>
|
|
inline Vector2Base<T> operator*(T a, const Vector2Base<T>& b)
|
|
{
|
|
return b * a;
|
|
}
|
|
|
|
template<typename T>
|
|
inline Vector2Base<T> operator/(T a, const Vector2Base<T>& b)
|
|
{
|
|
return Vector2Base<T>(a) / b;
|
|
}
|
|
|
|
template<typename T>
|
|
inline Vector2Base<T> operator+(typename TOtherFloat<T>::Type a, const Vector2Base<T>& b)
|
|
{
|
|
return b + a;
|
|
}
|
|
|
|
template<typename T>
|
|
inline Vector2Base<T> operator-(typename TOtherFloat<T>::Type a, const Vector2Base<T>& b)
|
|
{
|
|
return Vector2Base<T>(a) - b;
|
|
}
|
|
|
|
template<typename T>
|
|
inline Vector2Base<T> operator*(typename TOtherFloat<T>::Type a, const Vector2Base<T>& b)
|
|
{
|
|
return b * a;
|
|
}
|
|
|
|
template<typename T>
|
|
inline Vector2Base<T> operator/(typename TOtherFloat<T>::Type a, const Vector2Base<T>& b)
|
|
{
|
|
return Vector2Base<T>(a) / b;
|
|
}
|
|
|
|
template<typename T>
|
|
inline uint32 GetHash(const Vector2Base<T>& key)
|
|
{
|
|
return (*(uint32*)&key.X * 397) ^ *(uint32*)&key.Y;
|
|
}
|
|
|
|
namespace Math
|
|
{
|
|
template<typename T>
|
|
FORCE_INLINE static bool NearEqual(const Vector2Base<T>& a, const Vector2Base<T>& b)
|
|
{
|
|
return Vector2Base<T>::NearEqual(a, b);
|
|
}
|
|
}
|
|
|
|
template<>
|
|
struct TIsPODType<Float2>
|
|
{
|
|
enum { Value = true };
|
|
};
|
|
|
|
DEFINE_DEFAULT_FORMATTING(Float2, "X:{0} Y:{1}", v.X, v.Y);
|
|
|
|
template<>
|
|
struct TIsPODType<Double2>
|
|
{
|
|
enum { Value = true };
|
|
};
|
|
|
|
DEFINE_DEFAULT_FORMATTING(Double2, "X:{0} Y:{1}", v.X, v.Y);
|
|
|
|
template<>
|
|
struct TIsPODType<Int2>
|
|
{
|
|
enum { Value = true };
|
|
};
|
|
|
|
DEFINE_DEFAULT_FORMATTING(Int2, "X:{0} Y:{1}", v.X, v.Y);
|
|
|
|
#if !defined(_MSC_VER) || defined(__clang__)
|
|
// Forward specializations for Clang
|
|
template<> FLAXENGINE_API const Float2 Float2::Zero;
|
|
template<> FLAXENGINE_API const Float2 Float2::One;
|
|
template<> FLAXENGINE_API const Float2 Float2::UnitX;
|
|
template<> FLAXENGINE_API const Float2 Float2::UnitY;
|
|
template<> FLAXENGINE_API const Float2 Float2::Minimum;
|
|
template<> FLAXENGINE_API const Float2 Float2::Maximum;
|
|
template<> FLAXENGINE_API ScriptingTypeInitializer Float2::TypeInitializer;
|
|
|
|
template<> FLAXENGINE_API const Double2 Double2::Zero;
|
|
template<> FLAXENGINE_API const Double2 Double2::One;
|
|
template<> FLAXENGINE_API const Double2 Double2::UnitX;
|
|
template<> FLAXENGINE_API const Double2 Double2::UnitY;
|
|
template<> FLAXENGINE_API const Double2 Double2::Minimum;
|
|
template<> FLAXENGINE_API const Double2 Double2::Maximum;
|
|
template<> FLAXENGINE_API ScriptingTypeInitializer Double2::TypeInitializer;
|
|
|
|
template<> FLAXENGINE_API const Int2 Int2::Zero;
|
|
template<> FLAXENGINE_API const Int2 Int2::One;
|
|
template<> FLAXENGINE_API const Int2 Int2::UnitX;
|
|
template<> FLAXENGINE_API const Int2 Int2::UnitY;
|
|
template<> FLAXENGINE_API const Int2 Int2::Minimum;
|
|
template<> FLAXENGINE_API const Int2 Int2::Maximum;
|
|
template<> FLAXENGINE_API ScriptingTypeInitializer Int2::TypeInitializer;
|
|
#endif
|