Files
FlaxEngine/Source/Editor/Surface/TransformCoordinateSystem.cs
2021-01-02 14:28:49 +01:00

34 lines
911 B
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Surface
{
/// <summary>
/// Vector transformation coordinate systems.
/// </summary>
[HideInEditor]
public enum TransformCoordinateSystem
{
/// <summary>
/// The world space. It's absolute world space coordinate system.
/// </summary>
World = 0,
/// <summary>
/// The tangent space. It's relative to the surface (tangent frame defined by normal, tangent and bitangent vectors).
/// </summary>
Tangent = 1,
/// <summary>
/// The view space. It's relative to the current rendered viewport orientation.
/// </summary>
View = 2,
/// <summary>
/// The local space. It's relative to the rendered object (aka object space).
/// </summary>
Local = 3,
}
}