38 lines
1000 B
C#
38 lines
1000 B
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph.Actors
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{
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/// <summary>
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/// Scene tree node for <see cref="TextRender"/> actor type.
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/// </summary>
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/// <seealso cref="ActorNode" />
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[HideInEditor]
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public sealed class TextRenderNode : ActorNode
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{
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/// <inheritdoc />
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public TextRenderNode(Actor actor)
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: base(actor)
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{
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}
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/// <inheritdoc />
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public override void PostSpawn()
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{
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base.PostSpawn();
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if (Actor.HasPrefabLink)
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{
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return;
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}
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// Setup for default values
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var text = (TextRender)Actor;
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text.Text = "My Text";
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text.Font = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
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text.Material = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>(EditorAssets.DefaultFontMaterial);
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}
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}
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}
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