26 lines
939 B
C#
26 lines
939 B
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using FlaxEngine.GUI;
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namespace FlaxEditor.Windows
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{
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/// <summary>
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/// Base class for editor windows dedicated to scene editing.
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/// </summary>
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/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
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public abstract class SceneEditorWindow : EditorWindow
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="SceneEditorWindow"/> class.
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/// </summary>
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/// <param name="editor">The editor.</param>
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/// <param name="hideOnClose">True if hide window on closing, otherwise it will be destroyed.</param>
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/// <param name="scrollBars">The scroll bars.</param>
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protected SceneEditorWindow(Editor editor, bool hideOnClose, ScrollBars scrollBars)
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: base(editor, hideOnClose, scrollBars)
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{
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FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
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}
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}
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}
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