Files
FlaxEngine/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs

224 lines
7.9 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI.ContextMenu;
using FlaxEngine;
using FlaxEditor.GUI.Input;
using Object = FlaxEngine.Object;
namespace FlaxEditor.Viewport.Previews
{
/// <summary>
/// Animated model asset preview editor viewport.
/// </summary>
/// <seealso cref="AssetPreview" />
public class AnimatedModelPreview : AssetPreview
{
private ContextMenuButton _showBoundsButton;
private AnimatedModel _previewModel;
private bool _showNodes, _showBounds;
/// <summary>
/// Gets or sets the skinned model asset to preview.
/// </summary>
public SkinnedModel SkinnedModel
{
get => _previewModel.SkinnedModel;
set => _previewModel.SkinnedModel = value;
}
/// <summary>
/// Gets the skinned model actor used to preview selected asset.
/// </summary>
public AnimatedModel PreviewActor => _previewModel;
/// <summary>
/// Gets or sets a value indicating whether play the animation in editor.
/// </summary>
public bool PlayAnimation { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether show animated model skeleton nodes debug view.
/// </summary>
public bool ShowNodes
{
get => _showNodes;
set
{
_showNodes = value;
if (value)
ShowDebugDraw = true;
}
}
/// <summary>
/// Gets or sets a value indicating whether show animated model bounding box debug view.
/// </summary>
public bool ShowBounds
{
get => _showBounds;
set
{
_showBounds = value;
if (value)
ShowDebugDraw = true;
if (_showBoundsButton != null)
_showBoundsButton.Checked = value;
}
}
/// <summary>
/// Gets or sets a value indicating whether scale the model to the normalized bounds.
/// </summary>
public bool ScaleToFit { get; set; } = true;
/// <summary>
/// Gets or sets the custom mask for the skeleton nodes. Nodes missing from this list will be skipped during rendering. Works only if <see cref="ShowNodes"/> is set to true and the array matches the attached <see cref="SkinnedModel"/> nodes hierarchy.
/// </summary>
public bool[] NodesMask { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="AnimatedModelPreview"/> class.
/// </summary>
/// <param name="useWidgets">if set to <c>true</c> use widgets.</param>
public AnimatedModelPreview(bool useWidgets)
: base(useWidgets)
{
Task.Begin += OnBegin;
// Setup preview scene
_previewModel = new AnimatedModel
{
UseTimeScale = false,
UpdateWhenOffscreen = true,
//_previewModel.BoundsScale = 1000.0f;
UpdateMode = AnimatedModel.AnimationUpdateMode.Manual
};
// Link actors for rendering
Task.AddCustomActor(_previewModel);
if (useWidgets)
{
// Show Bounds
_showBoundsButton = ViewWidgetShowMenu.AddButton("Bounds", () => ShowBounds = !ShowBounds);
// Preview LOD
{
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
{
Parent = previewLOD
};
previewLODValue.ValueChanged += () => _previewModel.ForcedLOD = previewLODValue.Value;
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
}
}
}
private void OnBegin(RenderTask task, GPUContext context)
{
if (!ScaleToFit)
{
_previewModel.Scale = Vector3.One;
_previewModel.Position = Vector3.Zero;
return;
}
// Update preview model scale to fit the preview
var skinnedModel = SkinnedModel;
if (skinnedModel && skinnedModel.IsLoaded)
{
float targetSize = 50.0f;
BoundingBox box = skinnedModel.GetBox();
float maxSize = Mathf.Max(0.001f, box.Size.MaxValue);
float scale = targetSize / maxSize;
_previewModel.Scale = new Vector3(scale);
_previewModel.Position = box.Center * (-0.5f * scale) + new Vector3(0, -10, 0);
}
}
/// <inheritdoc />
protected override void OnDebugDraw(GPUContext context, ref RenderContext renderContext)
{
base.OnDebugDraw(context, ref renderContext);
// Draw skeleton nodes
if (_showNodes)
{
_previewModel.GetCurrentPose(out var pose);
var nodes = _previewModel.SkinnedModel?.Nodes;
if (pose != null && pose.Length != 0 && nodes != null)
{
// Draw bounding box at the node locations
var nodesMask = NodesMask != null && NodesMask.Length == nodes.Length ? NodesMask : null;
var localBox = new OrientedBoundingBox(new Vector3(-1.0f), new Vector3(1.0f));
for (int nodeIndex = 0; nodeIndex < pose.Length; nodeIndex++)
{
if (nodesMask != null && !nodesMask[nodeIndex])
continue;
var transform = pose[nodeIndex];
transform.Decompose(out var scale, out Matrix _, out _);
transform = Matrix.Invert(Matrix.Scaling(scale)) * transform;
var box = localBox * transform;
DebugDraw.DrawWireBox(box, Color.Green, 0, false);
}
// Nodes connections
for (int nodeIndex = 0; nodeIndex < nodes.Length; nodeIndex++)
{
int parentIndex = nodes[nodeIndex].ParentIndex;
if (parentIndex != -1)
{
if (nodesMask != null && (!nodesMask[nodeIndex] || !nodesMask[parentIndex]))
continue;
var parentPos = pose[parentIndex].TranslationVector;
var bonePos = pose[nodeIndex].TranslationVector;
DebugDraw.DrawLine(parentPos, bonePos, Color.Green, 0, false);
}
}
}
}
// Draw bounds
if (_showBounds)
{
DebugDraw.DrawWireBox(_previewModel.Box, Color.Violet.RGBMultiplied(0.8f), 0, false);
}
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
// Manually update animation
if (PlayAnimation)
{
_previewModel.UpdateAnimation();
}
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
switch (key)
{
case KeyboardKeys.F:
// Pay respect..
ViewportCamera.SetArcBallView(_previewModel.Box);
break;
}
return base.OnKeyDown(key);
}
/// <inheritdoc />
public override void OnDestroy()
{
Object.Destroy(ref _previewModel);
NodesMask = null;
base.OnDestroy();
}
}
}