Files
FlaxEngine/Source/Editor/CustomEditors/Dedicated/MeshReferenceEditor.cs

337 lines
14 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Linq;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.CustomEditors.Elements;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="ModelInstanceActor.MeshReference"/>.
/// </summary>
/// <seealso cref="ActorEditor" />
[CustomEditor(typeof(ModelInstanceActor.MeshReference)), DefaultEditor]
public class MeshReferenceEditor : CustomEditor
{
private class MeshRefPickerControl : Control
{
private ModelInstanceActor.MeshReference _value = new ModelInstanceActor.MeshReference { LODIndex = -1, MeshIndex = -1 };
private string _valueName;
private Float2 _mousePos;
public string[][] MeshNames;
public event Action ValueChanged;
public ModelInstanceActor.MeshReference Value
{
get => _value;
set
{
if (_value.LODIndex == value.LODIndex && _value.MeshIndex == value.MeshIndex)
return;
_value = value;
if (value.LODIndex == -1 || value.MeshIndex == -1)
_valueName = null;
else if (MeshNames.Length == 1)
_valueName = MeshNames[value.LODIndex][value.MeshIndex];
else
_valueName = $"LOD{value.LODIndex} - {MeshNames[value.LODIndex][value.MeshIndex]}";
ValueChanged?.Invoke();
}
}
public MeshRefPickerControl()
: base(0, 0, 50, 16)
{
}
private void ShowDropDownMenu()
{
// Show context menu with tree structure of LODs and meshes
Focus();
var cm = new ItemsListContextMenu(200);
var meshNames = MeshNames;
var actor = _value.Actor;
for (int lodIndex = 0; lodIndex < meshNames.Length; lodIndex++)
{
var item = new ItemsListContextMenu.Item
{
Name = "LOD" + lodIndex,
Tag = new ModelInstanceActor.MeshReference { Actor = actor, LODIndex = lodIndex, MeshIndex = 0 },
TintColor = new Color(0.8f, 0.8f, 1.0f, 0.8f),
};
cm.AddItem(item);
for (int meshIndex = 0; meshIndex < meshNames[lodIndex].Length; meshIndex++)
{
item = new ItemsListContextMenu.Item
{
Name = " " + meshNames[lodIndex][meshIndex],
Tag = new ModelInstanceActor.MeshReference { Actor = actor, LODIndex = lodIndex, MeshIndex = meshIndex },
};
if (_value.LODIndex == lodIndex && _value.MeshIndex == meshIndex)
item.BackgroundColor = FlaxEngine.GUI.Style.Current.BackgroundSelected;
cm.AddItem(item);
}
}
cm.ItemClicked += item => Value = (ModelInstanceActor.MeshReference)item.Tag;
cm.Show(Parent, BottomLeft);
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Cache data
var style = FlaxEngine.GUI.Style.Current;
bool isSelected = _valueName != null;
bool isEnabled = EnabledInHierarchy;
var frameRect = new Rectangle(0, 0, Width, 16);
if (isSelected)
frameRect.Width -= 16;
frameRect.Width -= 16;
var nameRect = new Rectangle(2, 1, frameRect.Width - 4, 14);
var button1Rect = new Rectangle(nameRect.Right + 2, 1, 14, 14);
var button2Rect = new Rectangle(button1Rect.Right + 2, 1, 14, 14);
// Draw frame
Render2D.DrawRectangle(frameRect, isEnabled && (IsMouseOver || IsNavFocused) ? style.BorderHighlighted : style.BorderNormal);
// Check if has item selected
if (isSelected)
{
// Draw name
Render2D.PushClip(nameRect);
Render2D.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.PopClip();
// Draw deselect button
Render2D.DrawSprite(style.Cross, button1Rect, isEnabled && button1Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
}
else
{
// Draw info
Render2D.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
}
// Draw picker button
var pickerRect = isSelected ? button2Rect : button1Rect;
Render2D.DrawSprite(style.ArrowDown, pickerRect, isEnabled && pickerRect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
}
/// <inheritdoc />
public override void OnMouseEnter(Float2 location)
{
_mousePos = location;
base.OnMouseEnter(location);
}
/// <inheritdoc />
public override void OnMouseLeave()
{
_mousePos = Float2.Minimum;
base.OnMouseLeave();
}
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
_mousePos = location;
base.OnMouseMove(location);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
// Cache data
bool isSelected = _valueName != null;
var frameRect = new Rectangle(0, 0, Width, 16);
if (isSelected)
frameRect.Width -= 16;
frameRect.Width -= 16;
var nameRect = new Rectangle(2, 1, frameRect.Width - 4, 14);
var button1Rect = new Rectangle(nameRect.Right + 2, 1, 14, 14);
var button2Rect = new Rectangle(button1Rect.Right + 2, 1, 14, 14);
// Deselect
if (isSelected && button1Rect.Contains(ref location))
Value = new ModelInstanceActor.MeshReference { Actor = null, LODIndex = -1, MeshIndex = -1 };
// Picker dropdown menu
if ((isSelected ? button2Rect : button1Rect).Contains(ref location))
ShowDropDownMenu();
return base.OnMouseUp(location, button);
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
Focus();
// Open model editor window
if (_value.Actor is StaticModel staticModel)
Editor.Instance.ContentEditing.Open(staticModel.Model);
else if (_value.Actor is AnimatedModel animatedModel)
Editor.Instance.ContentEditing.Open(animatedModel.SkinnedModel);
return base.OnMouseDoubleClick(location, button);
}
/// <inheritdoc />
public override void OnSubmit()
{
base.OnSubmit();
ShowDropDownMenu();
}
/// <inheritdoc />
public override void OnDestroy()
{
MeshNames = null;
_valueName = null;
base.OnDestroy();
}
}
private ModelInstanceActor _actor;
private CustomElement<FlaxObjectRefPickerControl> _actorPicker;
private CustomElement<MeshRefPickerControl> _meshPicker;
/// <inheritdoc />
public override DisplayStyle Style => DisplayStyle.Inline;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
// Get the context actor to pick the mesh from it
if (GetActor(out var actor))
{
// TODO: support editing multiple values
layout.Label("Different values");
return;
}
_actor = actor;
var showActorPicker = actor == null || ParentEditor.Values.All(x => x is not Cloth);
if (showActorPicker)
{
// Actor reference picker
_actorPicker = layout.Custom<FlaxObjectRefPickerControl>();
_actorPicker.CustomControl.Type = new ScriptType(typeof(ModelInstanceActor));
_actorPicker.CustomControl.ValueChanged += () => SetValue(new ModelInstanceActor.MeshReference { Actor = (ModelInstanceActor)_actorPicker.CustomControl.Value });
}
if (actor != null)
{
// Get mesh names hierarchy
string[][] meshNames;
if (actor is StaticModel staticModel)
{
var model = staticModel.Model;
if (model == null || model.WaitForLoaded())
return;
var materials = model.MaterialSlots;
var lods = model.LODs;
meshNames = new string[lods.Length][];
for (int lodIndex = 0; lodIndex < lods.Length; lodIndex++)
{
var lodMeshes = lods[lodIndex].Meshes;
meshNames[lodIndex] = new string[lodMeshes.Length];
for (int meshIndex = 0; meshIndex < lodMeshes.Length; meshIndex++)
{
var mesh = lodMeshes[meshIndex];
var materialName = materials[mesh.MaterialSlotIndex].Name;
if (string.IsNullOrEmpty(materialName) && materials[mesh.MaterialSlotIndex].Material)
materialName = Path.GetFileNameWithoutExtension(materials[mesh.MaterialSlotIndex].Material.Path);
if (string.IsNullOrEmpty(materialName))
meshNames[lodIndex][meshIndex] = $"Mesh {meshIndex}";
else
meshNames[lodIndex][meshIndex] = $"Mesh {meshIndex} ({materialName})";
}
}
}
else if (actor is AnimatedModel animatedModel)
{
var skinnedModel = animatedModel.SkinnedModel;
if (skinnedModel == null || skinnedModel.WaitForLoaded())
return;
var materials = skinnedModel.MaterialSlots;
var lods = skinnedModel.LODs;
meshNames = new string[lods.Length][];
for (int lodIndex = 0; lodIndex < lods.Length; lodIndex++)
{
var lodMeshes = lods[lodIndex].Meshes;
meshNames[lodIndex] = new string[lodMeshes.Length];
for (int meshIndex = 0; meshIndex < lodMeshes.Length; meshIndex++)
{
var mesh = lodMeshes[meshIndex];
var materialName = materials[mesh.MaterialSlotIndex].Name;
if (string.IsNullOrEmpty(materialName) && materials[mesh.MaterialSlotIndex].Material)
materialName = Path.GetFileNameWithoutExtension(materials[mesh.MaterialSlotIndex].Material.Path);
if (string.IsNullOrEmpty(materialName))
meshNames[lodIndex][meshIndex] = $"Mesh {meshIndex}";
else
meshNames[lodIndex][meshIndex] = $"Mesh {meshIndex} ({materialName})";
}
}
}
else
return; // Not supported model type
// Mesh reference picker
_meshPicker = layout.Custom<MeshRefPickerControl>();
_meshPicker.CustomControl.MeshNames = meshNames;
_meshPicker.CustomControl.Value = (ModelInstanceActor.MeshReference)Values[0];
_meshPicker.CustomControl.ValueChanged += () => SetValue(_meshPicker.CustomControl.Value);
}
}
/// <inheritdoc />
public override void Refresh()
{
base.Refresh();
if (_actorPicker != null)
{
GetActor(out var actor);
_actorPicker.CustomControl.Value = actor;
if (actor != _actor)
{
RebuildLayout();
return;
}
}
if (_meshPicker != null)
{
_meshPicker.CustomControl.Value = (ModelInstanceActor.MeshReference)Values[0];
}
}
private bool GetActor(out ModelInstanceActor actor)
{
actor = null;
foreach (ModelInstanceActor.MeshReference value in Values)
{
if (actor == null)
actor = value.Actor;
else if (actor != value.Actor)
return true;
}
return false;
}
}
}