Files
FlaxEngine/Source/Editor/Content/Proxy/JsonAssetProxy.cs

261 lines
8.7 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.Linq;
using FlaxEditor.Content.Create;
using FlaxEditor.CustomEditors;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.Scripting;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Base class for all Json asset proxy objects used to manage <see cref="JsonAssetItem"/>.
/// </summary>
/// <seealso cref="FlaxEditor.Content.AssetProxy" />
public abstract class JsonAssetBaseProxy : AssetProxy
{
}
/// <summary>
/// Json assets proxy.
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetBaseProxy" />
public abstract class JsonAssetProxy : JsonAssetBaseProxy
{
/// <summary>
/// The json files extension.
/// </summary>
public static readonly string Extension = "json";
/// <inheritdoc />
public override string Name => "Json Asset";
/// <inheritdoc />
public override string FileExtension => Extension;
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new JsonAssetWindow(editor, (JsonAssetItem)item);
}
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is JsonAssetItem json && json.TypeName == TypeName;
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0xd14f67);
/// <inheritdoc />
public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
{
return new JsonAssetItem(path, id, typeName);
}
}
/// <summary>
/// Generic Json asset creating handler. Allows to specify type of the archetype class to use for the asset data object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.Create.CreateFileEntry" />
public class GenericJsonCreateEntry : CreateFileEntry
{
/// <summary>
/// The create options.
/// </summary>
public class Options
{
/// <summary>
/// The type of the archetype class to use for the asset data object to create.
/// </summary>
[CustomEditor(typeof(Editor))]
[Tooltip("The type of the archetype class to use for the asset data object to create.")]
public System.Type Type;
private sealed class Editor : TypeEditor
{
/// <inheritdoc />
internal override void Initialize(CustomEditorPresenter presenter, LayoutElementsContainer layout, ValueContainer values)
{
base.Initialize(presenter, layout, values);
if (_element != null)
{
_element.CustomControl.CheckValid += OnCheckValidJsonAssetType;
}
}
private static Type[] BlacklistedClasses =
[
typeof(System.Attribute),
typeof(FlaxEngine.Object),
typeof(FlaxEngine.GUI.Control),
];
private static Type[] BlacklistedStructs =
[
typeof(Float2),
typeof(Float3),
typeof(Float4),
typeof(Double2),
typeof(Double3),
typeof(Double4),
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(Half2),
typeof(Half3),
typeof(Half4),
typeof(Int2),
typeof(Int3),
typeof(Int4),
typeof(Transform),
typeof(Quaternion),
typeof(BoundingBox),
typeof(BoundingSphere),
typeof(BoundingFrustum),
typeof(Ray),
typeof(Plane),
typeof(Matrix),
typeof(Color),
typeof(Color32),
typeof(FloatR11G11B10),
typeof(FloatR10G10B10A2),
typeof(FlaxEngine.Half),
];
private static bool OnCheckValidJsonAssetType(ScriptType type)
{
// Define the rule for the types that can be used to create a json data asset
var mType = type.Type;
if (mType == null ||
type.IsAbstract ||
type.IsStatic ||
type.IsGenericType ||
!mType.IsVisible)
return false;
if (type.IsClass)
return mType.GetConstructor(Type.EmptyTypes) != null && BlacklistedClasses.FirstOrDefault(x => x.IsAssignableFrom(mType)) == null;
if (type.IsStructure)
return !type.IsPrimitive &&
!type.IsVoid &&
!BlacklistedStructs.Contains(mType);
return false;
}
}
}
private readonly Options _options = new Options();
/// <inheritdoc />
public override object Settings => _options;
/// <summary>
/// Initializes a new instance of the <see cref="SettingsCreateEntry"/> class.
/// </summary>
/// <param name="resultUrl">The result file url.</param>
public GenericJsonCreateEntry(string resultUrl)
: base("Json Asset", resultUrl)
{
}
/// <inheritdoc />
public override bool Create()
{
// Create settings asset object and serialize it to pure json asset
var data = Activator.CreateInstance(_options.Type);
return Editor.SaveJsonAsset(ResultUrl, data);
}
}
/// <summary>
/// Generic Json assets proxy (supports all json assets that don't have dedicated proxy).
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetBaseProxy" />
[ContentContextMenu("New/Json Asset")]
public class GenericJsonAssetProxy : JsonAssetProxy
{
/// <inheritdoc />
public override string TypeName => typeof(JsonAsset).FullName;
/// <inheritdoc />
public override bool AcceptsAsset(string typeName, string path)
{
return path.EndsWith(FileExtension, StringComparison.OrdinalIgnoreCase);
}
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is JsonAssetItem;
}
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
return targetLocation.CanHaveAssets;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
Editor.Instance.ContentImporting.Create(new GenericJsonCreateEntry(outputPath));
}
}
/// <summary>
/// Content proxy for a json assets of the given type that can be spawned in the editor.
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetProxy" />
public class SpawnableJsonAssetProxy<T> : JsonAssetProxy where T : new()
{
/// <inheritdoc />
public override string Name { get; } = Utilities.Utils.GetPropertyNameUI(typeof(T).Name);
private SpriteHandle _thumbnail;
/// <summary>
/// Default Constructor.
/// </summary>
public SpawnableJsonAssetProxy()
{
_thumbnail = SpriteHandle.Invalid;
}
/// <summary>
/// Constructor with overriden thumbnail.
/// </summary>
/// <param name="thumbnail">The thumbnail to use.</param>
public SpawnableJsonAssetProxy(SpriteHandle thumbnail)
{
_thumbnail = thumbnail;
}
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
return targetLocation.CanHaveAssets;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
Editor.SaveJsonAsset(outputPath, new T());
}
/// <inheritdoc />
public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
{
return _thumbnail.IsValid ? new JsonAssetItem(path, id, typeName, _thumbnail) : base.ConstructItem(path, typeName, ref id);
}
/// <inheritdoc />
public override string TypeName { get; } = typeof(T).FullName;
}
}