Files
FlaxEngine/Source/Engine/Scripting/Attributes/ModuleInitializerAttribute.cs
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

15 lines
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C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
namespace FlaxEngine
{
/// <summary>
/// Indicates that a static class initializes the code module. All static, void and parameterless methods within the class will be invoked upon module loading.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public sealed class ModuleInitializerAttribute : Attribute
{
}
}