Files
FlaxEngine/Source/Engine/ShadersCompilation/ShadersCompilation.Build.cs
Wojtek Figat 9be8589437 Add shader compiler for WebGPU
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
2026-02-24 17:55:26 +01:00

77 lines
2.4 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Flax.Build;
using Flax.Build.NativeCpp;
using Flax.Build.Platforms;
/// <summary>
/// Shader compiler module base class.
/// </summary>
public abstract class ShaderCompiler : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PrivateDefinitions.Add("COMPILE_WITH_SHADER_COMPILER");
}
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
}
}
/// <summary>
/// Shaders compilation module.
/// </summary>
public class ShadersCompilation : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PublicDefinitions.Add("COMPILE_WITH_SHADER_COMPILER");
options.SourcePaths.Clear();
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.*", SearchOption.TopDirectoryOnly));
options.SourcePaths.Add(Path.Combine(FolderPath, "Parser"));
switch (options.Platform.Target)
{
case TargetPlatform.Windows:
options.PrivateDependencies.Add("ShaderCompilerD3D");
if (WindowsPlatformBase.GetSDKs().Any(x => x.Key != WindowsPlatformSDK.v8_1))
options.PrivateDependencies.Add("ShaderCompilerDX");
options.PrivateDependencies.Add("ShaderCompilerVulkan");
break;
case TargetPlatform.Linux:
options.PrivateDependencies.Add("ShaderCompilerVulkan");
break;
case TargetPlatform.Mac:
options.PrivateDependencies.Add("ShaderCompilerVulkan");
break;
default: throw new InvalidPlatformException(options.Platform.Target);
}
if (ShaderCompilerWebGPU.Use(options))
options.PrivateDependencies.Add("ShaderCompilerWebGPU");
if (Sdk.HasValid("PS4Sdk"))
options.PrivateDependencies.Add("ShaderCompilerPS4");
if (Sdk.HasValid("PS5Sdk"))
options.PrivateDependencies.Add("ShaderCompilerPS5");
if (Flax.Build.Platform.GetPlatform(TargetPlatform.XboxScarlett, true) != null)
options.PrivateDependencies.Add("ShaderCompilerXboxScarlett");
}
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
}
}