437 lines
20 KiB
C#
437 lines
20 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using FlaxEditor.Content.Settings;
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using FlaxEditor.CustomEditors.Editors;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEngine.Utilities;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Object = FlaxEngine.Object;
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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[CustomEditor(typeof(LocalizationSettings))]
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sealed class LocalizationSettingsEditor : GenericEditor
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{
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private CultureInfo _theMostTranslatedCulture;
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private int _theMostTranslatedCultureCount;
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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Profiler.BeginEvent("LocalizationSettingsEditor.Initialize");
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var settings = (LocalizationSettings)Values[0];
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var tablesLength = settings.LocalizedStringTables?.Length ?? 0;
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var tables = new List<LocalizedStringTable>(tablesLength);
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for (int i = 0; i < tablesLength; i++)
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{
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var table = settings.LocalizedStringTables[i];
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if (table && !table.WaitForLoaded())
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tables.Add(table);
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}
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var locales = tables.GroupBy(x => x.Locale);
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var tableEntries = new Dictionary<LocalizedStringTable, Dictionary<string, string[]>>();
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var allKeys = new HashSet<string>();
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foreach (var e in locales)
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{
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foreach (var table in e)
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{
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var entries = table.Entries;
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tableEntries[table] = entries;
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allKeys.AddRange(entries.Keys);
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}
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}
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{
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var group = layout.Group("Preview");
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// Current language and culture preview management
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group.Object("Current Language", new CustomValueContainer(new ScriptType(typeof(CultureInfo)), Localization.CurrentLanguage, (instance, index) => Localization.CurrentLanguage, (instance, index, value) => Localization.CurrentLanguage = value as CultureInfo), null, "Current UI display language for the game preview.");
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group.Object("Current Culture", new CustomValueContainer(new ScriptType(typeof(CultureInfo)), Localization.CurrentCulture, (instance, index) => Localization.CurrentCulture, (instance, index, value) => Localization.CurrentCulture = value as CultureInfo), null, "Current values formatting culture for the game preview.");
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}
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{
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var group = layout.Group("Locales");
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// Show all existing locales
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_theMostTranslatedCulture = null;
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_theMostTranslatedCultureCount = -1;
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foreach (var e in locales)
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{
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var culture = new CultureInfo(e.Key);
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var prop = group.AddPropertyItem(CultureInfoEditor.GetName(culture), culture.NativeName);
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int count = e.Sum(x => tableEntries[x].Count);
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int validCount = e.Sum(x => tableEntries[x].Values.Count(y => y != null && y.Length != 0 && !string.IsNullOrEmpty(y[0])));
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if (count > _theMostTranslatedCultureCount)
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{
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_theMostTranslatedCulture = culture;
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_theMostTranslatedCultureCount = count;
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}
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prop.Label(string.Format("Progress: {0}% ({1}/{2})", allKeys.Count > 0 ? (int)(((float)validCount / allKeys.Count * 100.0f)) : 0, validCount, allKeys.Count));
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prop.Label("Tables:");
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var projectFolder = Globals.ProjectFolder;
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foreach (var table in e)
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{
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var namePath = table.Path;
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if (namePath.StartsWith(projectFolder))
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namePath = namePath.Substring(projectFolder.Length + 1);
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var tableLabel = prop.ClickableLabel(namePath).CustomControl;
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tableLabel.TextColorHighlighted = Color.Wheat;
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tableLabel.DoubleClick += delegate { Editor.Instance.Windows.ContentWin.Select(table); };
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}
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group.Space(10);
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}
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// Update add button
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var update = group.Button("Update").Button;
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update.TooltipText = "Refreshes the dashboard statistics";
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update.Height = 16.0f;
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update.Clicked += RebuildLayout;
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// New locale add button
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var addLocale = group.Button("Add Locale...").Button;
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addLocale.TooltipText = "Shows a locale picker and creates new localization for it with not translated string tables";
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addLocale.Height = 16.0f;
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addLocale.ButtonClicked += delegate(Button button)
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{
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var menu = CultureInfoEditor.CreatePicker(null, culture =>
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{
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var displayName = CultureInfoEditor.GetName(culture);
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if (locales.Any(x => x.Key == culture.Name))
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{
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MessageBox.Show($"Culture '{displayName}' is already added.");
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return;
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}
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Profiler.BeginEvent("LocalizationSettingsEditor.AddLocale");
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Editor.Log($"Adding culture '{displayName}' to localization settings");
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var newTables = settings.LocalizedStringTables?.ToList() ?? new List<LocalizedStringTable>();
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if (_theMostTranslatedCulture != null)
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{
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// Duplicate localization for culture with the highest amount of keys
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var g = locales.First(x => x.Key == _theMostTranslatedCulture.Name);
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foreach (var e in g)
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{
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var path = e.Path;
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var filename = Path.GetFileNameWithoutExtension(path);
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if (filename.EndsWith(_theMostTranslatedCulture.Name))
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filename = filename.Substring(0, filename.Length - _theMostTranslatedCulture.Name.Length);
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path = Path.Combine(Path.GetDirectoryName(path), filename + culture.Name + ".json");
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var table = FlaxEngine.Content.CreateVirtualAsset<LocalizedStringTable>();
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table.Locale = culture.Name;
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var entries = new Dictionary<string, string[]>();
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foreach (var ee in tableEntries[e])
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{
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var vv = (string[])ee.Value.Clone();
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for (var i = 0; i < vv.Length; i++)
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vv[i] = string.Empty;
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entries.Add(ee.Key, vv);
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}
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table.Entries = entries;
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if (!table.Save(path))
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{
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Object.DestroyNow(table);
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newTables.Add(FlaxEngine.Content.LoadAsync<LocalizedStringTable>(path));
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}
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}
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}
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else
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{
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// No localization so initialize with empty table
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var folder = Path.Combine(Path.GetDirectoryName(GameSettings.Load().Localization.Path), "Localization");
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if (!Directory.Exists(folder))
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Directory.CreateDirectory(folder);
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var path = Path.Combine(Path.Combine(folder, culture.Name + ".json"));
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var table = FlaxEngine.Content.CreateVirtualAsset<LocalizedStringTable>();
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table.Locale = culture.Name;
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if (!table.Save(path))
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{
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Object.DestroyNow(table);
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newTables.Add(FlaxEngine.Content.LoadAsync<LocalizedStringTable>(path));
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}
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}
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settings.LocalizedStringTables = newTables.ToArray();
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Presenter.OnModified();
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RebuildLayout();
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Profiler.EndEvent();
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});
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menu.Show(button, new Float2(0, button.Height));
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};
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// Export button
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var exportLocalization = group.Button("Export...").Button;
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exportLocalization.TooltipText = "Exports the localization strings into .pot file for translation";
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exportLocalization.Height = 16.0f;
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exportLocalization.Clicked += () => Export(tableEntries, allKeys);
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// Find localized strings in code button
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var findStringsCode = group.Button("Find localized strings in code").Button;
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findStringsCode.TooltipText = "Searches for localized string usage in inside a project source files";
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findStringsCode.Height = 16.0f;
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findStringsCode.Clicked += delegate
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{
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var newKeys = new Dictionary<string, string>();
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Profiler.BeginEvent("LocalizationSettingsEditor.FindLocalizedStringsInSource");
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// C#
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var files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cs", SearchOption.AllDirectories);
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var filesCount = files.Length;
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foreach (var file in files)
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FindNewKeysCSharp(file, newKeys, allKeys);
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// C++
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files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories);
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filesCount += files.Length;
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foreach (var file in files)
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FindNewKeysCpp(file, newKeys, allKeys);
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files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories);
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filesCount += files.Length;
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foreach (var file in files)
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FindNewKeysCpp(file, newKeys, allKeys);
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AddNewKeys(newKeys, filesCount, locales, tableEntries);
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Profiler.EndEvent();
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};
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// Find localized strings in content button
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var findStringsContent = group.Button("Find localized strings in content").Button;
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findStringsContent.TooltipText = "Searches for localized string usage in inside a project content files (scenes, prefabs)";
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findStringsContent.Height = 16.0f;
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findStringsContent.Clicked += delegate
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{
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var newKeys = new Dictionary<string, string>();
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Profiler.BeginEvent("LocalizationSettingsEditor.FindLocalizedStringsInContent");
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// Scenes
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var files = Directory.GetFiles(Globals.ProjectContentFolder, "*.scene", SearchOption.AllDirectories);
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var filesCount = files.Length;
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foreach (var file in files)
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FindNewKeysJson(file, newKeys, allKeys);
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// Prefabs
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files = Directory.GetFiles(Globals.ProjectContentFolder, "*.prefab", SearchOption.AllDirectories);
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filesCount += files.Length;
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foreach (var file in files)
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FindNewKeysJson(file, newKeys, allKeys);
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AddNewKeys(newKeys, filesCount, locales, tableEntries);
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Profiler.EndEvent();
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};
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}
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{
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// Raw asset data editing
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var group = layout.Group("Data");
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base.Initialize(group);
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}
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Profiler.EndEvent();
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}
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internal static void Export(Dictionary<LocalizedStringTable, Dictionary<string, string[]>> tableEntries, HashSet<string> allKeys = null)
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{
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if (FileSystem.ShowSaveFileDialog(null, null, "*.pot", false, "Export localization for translation to .pot file", out var filenames))
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return;
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Profiler.BeginEvent("LocalizationSettingsEditor.Export");
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var filename = filenames[0];
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if (!filename.EndsWith(".pot"))
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filename += ".pot";
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var nplurals = 1;
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foreach (var e in tableEntries)
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{
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foreach (var value in e.Value.Values)
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{
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if (value != null && value.Length > nplurals)
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nplurals = value.Length;
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}
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}
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using (var writer = new StreamWriter(filename, false, Encoding.UTF8))
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{
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writer.WriteLine("msgid \"\"");
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writer.WriteLine("msgstr \"\"");
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writer.WriteLine("\"Language: English\\n\"");
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writer.WriteLine("\"MIME-Version: 1.0\\n\"");
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writer.WriteLine("\"Content-Type: text/plain; charset=UTF-8\\n\"");
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writer.WriteLine("\"Content-Transfer-Encoding: 8bit\\n\"");
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writer.WriteLine($"\"Plural-Forms: nplurals={nplurals}; plural=(n != 1);\\n\"");
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writer.WriteLine("\"X-Generator: FlaxEngine\\n\"");
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var written = new HashSet<string>();
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foreach (var e in tableEntries)
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{
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foreach (var pair in e.Value)
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{
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if (written.Contains(pair.Key))
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continue;
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written.Add(pair.Key);
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writer.WriteLine("");
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writer.WriteLine($"msgid \"{pair.Key}\"");
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if (pair.Value == null || pair.Value.Length < 2)
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{
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writer.WriteLine("msgstr \"\"");
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}
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else
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{
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writer.WriteLine("msgid_plural \"\"");
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for (int i = 0; i < pair.Value.Length; i++)
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writer.WriteLine($"msgstr[{i}] \"\"");
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}
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}
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if (allKeys != null && written.Count == allKeys.Count)
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break;
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}
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}
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Profiler.EndEvent();
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}
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private static void FindNewKeysCSharp(string file, Dictionary<string, string> newKeys, HashSet<string> allKeys)
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{
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var startToken = "Localization.GetString";
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var textToken = "\"";
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FindNewKeys(file, newKeys, allKeys, startToken, textToken);
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}
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private static void FindNewKeysCpp(string file, Dictionary<string, string> newKeys, HashSet<string> allKeys)
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{
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var startToken = "Localization::GetString";
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var textToken = "TEXT(\"";
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FindNewKeys(file, newKeys, allKeys, startToken, textToken);
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}
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private static void FindNewKeys(string file, Dictionary<string, string> newKeys, HashSet<string> allKeys, string startToken, string textToken)
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{
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var contents = File.ReadAllText(file);
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var idx = contents.IndexOf(startToken);
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while (idx != -1)
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{
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idx += startToken.Length + 1;
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int braces = 1;
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int start = idx;
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while (idx < contents.Length && braces != 0)
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{
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if (contents[idx] == '(')
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braces++;
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if (contents[idx] == ')')
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braces--;
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idx++;
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}
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if (idx == contents.Length)
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break;
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var inside = contents.Substring(start, idx - start - 1);
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var textStart = inside.IndexOf(textToken);
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if (textStart != -1)
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{
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textStart += textToken.Length;
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var textEnd = textStart;
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while (textEnd < inside.Length && inside[textEnd] != '\"')
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{
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if (inside[textEnd] == '\\')
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textEnd++;
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textEnd++;
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}
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var id = inside.Substring(textStart, textEnd - textStart);
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textStart = inside.Length > textEnd + 2 ? inside.IndexOf(textToken, textEnd + 2) : -1;
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string value = null;
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if (textStart != -1)
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{
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textStart += textToken.Length;
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textEnd = textStart;
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while (textEnd < inside.Length && inside[textEnd] != '\"')
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{
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if (inside[textEnd] == '\\')
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textEnd++;
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textEnd++;
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}
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value = inside.Substring(textStart, textEnd - textStart);
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}
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if (!allKeys.Contains(id))
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newKeys[id] = value;
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}
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idx = contents.IndexOf(startToken, idx);
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}
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}
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private static void FindNewKeysJson(Dictionary<string, string> newKeys, HashSet<string> allKeys, JToken token)
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{
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if (token is JObject o)
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{
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foreach (var p in o)
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{
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if (string.Equals(p.Key, "Id", StringComparison.Ordinal) && p.Value is JValue i && i.Value is string id && !allKeys.Contains(id))
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{
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var count = o.Properties().Count();
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if (count == 1)
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{
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newKeys[id] = null;
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return;
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}
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if (count == 2)
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{
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var v = o.Property("Value")?.Value as JValue;
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if (v?.Value is string value)
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{
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newKeys[id] = value;
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return;
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}
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}
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}
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FindNewKeysJson(newKeys, allKeys, p.Value);
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}
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}
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else if (token is JArray a)
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{
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foreach (var p in a)
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{
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FindNewKeysJson(newKeys, allKeys, p);
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}
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}
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}
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private static void FindNewKeysJson(string file, Dictionary<string, string> newKeys, HashSet<string> allKeys)
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{
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using (var reader = new StreamReader(file))
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using (var jsonReader = new JsonTextReader(reader))
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{
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var token = JToken.ReadFrom(jsonReader);
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FindNewKeysJson(newKeys, allKeys, token);
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}
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}
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private void AddNewKeys(Dictionary<string, string> newKeys, int filesCount, IEnumerable<IGrouping<string, LocalizedStringTable>> locales, Dictionary<LocalizedStringTable, Dictionary<string, string[]>> tableEntries)
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{
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Editor.Log($"Found {newKeys.Count} new localized strings in {filesCount} files");
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if (newKeys.Count == 0)
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return;
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foreach (var e in newKeys)
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Editor.Log(e.Key + (e.Value != null ? " = " + e.Value : string.Empty));
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foreach (var locale in locales)
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{
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var table = locale.First();
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var entries = tableEntries[table];
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if (table.Locale == "en")
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{
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foreach (var e in newKeys)
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entries[e.Key] = new[] { e.Value };
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}
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else
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{
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foreach (var e in newKeys)
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entries[e.Key] = new[] { string.Empty };
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}
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table.Entries = entries;
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table.Save();
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}
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RebuildLayout();
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}
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}
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}
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