Files
FlaxEngine/Source/Editor/GUI/ContextMenu/ContextMenuSingleSelectGroup.cs

96 lines
3.0 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEngine;
namespace FlaxEditor.GUI.ContextMenu
{
/// <summary>
/// Context menu for a single selectable option from range of values (eg. enum).
/// </summary>
[HideInEditor]
class ContextMenuSingleSelectGroup<T>
{
private struct SingleSelectGroupItem
{
public string Text;
public string Tooltip;
public T Value;
public Action Selected;
public List<ContextMenuButton> Buttons;
}
private List<ContextMenu> _menus = new List<ContextMenu>();
private List<SingleSelectGroupItem> _items = new List<SingleSelectGroupItem>();
private bool _hasSelected = false;
private SingleSelectGroupItem _selectedItem;
public T Selected
{
get => _selectedItem.Value;
set
{
var index = _items.FindIndex(x => x.Value.Equals(value));
if (index != -1 && (!_hasSelected || !_selectedItem.Value.Equals(value)))
{
SetSelected(_items[index]);
}
}
}
public Action<T> SelectedChanged;
public ContextMenuSingleSelectGroup<T> AddItem(string text, T value, Action selected = null, string tooltip = null)
{
var item = new SingleSelectGroupItem
{
Text = text,
Tooltip = tooltip,
Value = value,
Selected = selected,
Buttons = new List<ContextMenuButton>()
};
_items.Add(item);
foreach (var contextMenu in _menus)
AddItemToContextMenu(contextMenu, item);
return this;
}
public ContextMenuSingleSelectGroup<T> AddItemsToContextMenu(ContextMenu contextMenu)
{
_menus.Add(contextMenu);
for (int i = 0; i < _items.Count; i++)
AddItemToContextMenu(contextMenu, _items[i]);
return this;
}
private void AddItemToContextMenu(ContextMenu contextMenu, SingleSelectGroupItem item)
{
var btn = contextMenu.AddButton(item.Text, () => { SetSelected(item); });
if (item.Tooltip != null)
btn.TooltipText = item.Tooltip;
item.Buttons.Add(btn);
if (_hasSelected && item.Equals(_selectedItem))
btn.Checked = true;
}
private void SetSelected(SingleSelectGroupItem item)
{
foreach (var e in _items)
{
foreach (var btn in e.Buttons)
btn.Checked = false;
}
_selectedItem = item;
_hasSelected = true;
SelectedChanged?.Invoke(item.Value);
item.Selected?.Invoke();
foreach (var btn in item.Buttons)
btn.Checked = true;
}
}
}