Files
FlaxEngine/Source/Engine/ContentImporters/ContentImporters.Build.cs

39 lines
1.1 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Content importing module.
/// </summary>
public class ContentImporters : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PublicDependencies.Add("AudioTool");
options.PublicDependencies.Add("ModelTool");
options.PublicDependencies.Add("TextureTool");
// TODO: convert into private deps and fix CreateCollisionData to not include physics?
options.PublicDependencies.Add("Physics");
options.PrivateDependencies.Add("Graphics");
options.PrivateDependencies.Add("Particles");
options.PublicDefinitions.Add("COMPILE_WITH_ASSETS_IMPORTER");
options.PublicDefinitions.Add("COMPILE_WITH_MATERIAL_GRAPH");
}
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
files.Add(Path.Combine(FolderPath, "AssetsImportingManager.h"));
files.Add(Path.Combine(FolderPath, "Types.h"));
}
}