Files
FlaxEngine/Source/Engine/Platform/Platform.Build.cs

124 lines
6.1 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Platform implementation module.
/// </summary>
public class Platform : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
// Don't ref Core module but only Profiler
options.PrivateDependencies.Clear();
if (Profiler.Use(options))
options.PublicDependencies.Add("Profiler");
// Use source folder per platform group
options.SourcePaths.Clear();
options.SourcePaths.Add(Path.Combine(FolderPath, "Base"));
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.*", SearchOption.TopDirectoryOnly));
switch (options.Platform.Target)
{
case TargetPlatform.Windows:
options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
options.SourcePaths.Add(Path.Combine(FolderPath, "Windows"));
options.OutputFiles.Add("dinput8.lib");
options.OutputFiles.Add("xinput9_1_0.lib");
if (options.Configuration != TargetConfiguration.Release)
{
options.OutputFiles.Add("dbghelp.lib");
options.DelayLoadLibraries.Add("dbghelp.dll");
options.DependencyFiles.Add(Path.Combine(options.DepsFolder, "dbghelp.dll"));
}
if (options.Target.IsEditor)
{
//options.Libraries.Add("Gdi32.dll");
options.Libraries.Add("Dwmapi.dll");
}
break;
case TargetPlatform.UWP:
options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
options.SourcePaths.Add(Path.Combine(FolderPath, "UWP"));
break;
case TargetPlatform.Linux:
options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
options.SourcePaths.Add(Path.Combine(FolderPath, "Linux"));
break;
case TargetPlatform.PS4:
options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform"));
break;
case TargetPlatform.PS5:
options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Platform"));
break;
case TargetPlatform.XboxOne:
options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
options.SourcePaths.Add(Path.Combine(FolderPath, "GDK"));
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxOne", "Engine", "Platform"));
break;
case TargetPlatform.XboxScarlett:
options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
options.SourcePaths.Add(Path.Combine(FolderPath, "GDK"));
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxScarlett", "Engine", "Platform"));
break;
case TargetPlatform.Android:
options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
options.SourcePaths.Add(Path.Combine(FolderPath, "Android"));
break;
case TargetPlatform.Switch:
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Platform"));
break;
case TargetPlatform.Mac:
options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
options.SourcePaths.Add(Path.Combine(FolderPath, "Apple"));
options.SourcePaths.Add(Path.Combine(FolderPath, "Mac"));
break;
case TargetPlatform.iOS:
options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
options.SourcePaths.Add(Path.Combine(FolderPath, "Apple"));
options.SourcePaths.Add(Path.Combine(FolderPath, "iOS"));
break;
default: throw new InvalidPlatformException(options.Platform.Target);
}
if (EngineConfiguration.WithSDL(options))
{
switch (options.Platform.Target)
{
case TargetPlatform.Windows:
case TargetPlatform.Linux:
case TargetPlatform.Mac:
options.PublicDependencies.Add("SDL");
options.SourcePaths.Add(Path.Combine(FolderPath, "SDL"));
break;
}
}
if (options.Target.IsEditor)
{
// Include platform settings headers
options.SourceFiles.Add(Path.Combine(FolderPath, "Windows", "WindowsPlatformSettings.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "UWP", "UWPPlatformSettings.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "Linux", "LinuxPlatformSettings.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "Android", "AndroidPlatformSettings.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "GDK", "GDKPlatformSettings.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "Apple", "ApplePlatformSettings.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "Mac", "MacPlatformSettings.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "iOS", "iOSPlatformSettings.h"));
AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxOne", "Engine", "Platform", "XboxOnePlatformSettings.h"));
AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxScarlett", "Engine", "Platform", "XboxScarlettPlatformSettings.h"));
AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform", "PS4PlatformSettings.h"));
AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Platform", "PS5PlatformSettings.h"));
AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Platform", "SwitchPlatformSettings.h"));
}
}
}