Files
FlaxEngine/Source/Engine/Core/ObjectsRemovalService.h
2024-02-26 19:00:48 +01:00

57 lines
1.8 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Object.h"
/// <summary>
/// Removing old objects service. Your friendly garbage collector!
/// </summary>
class FLAXENGINE_API ObjectsRemovalService
{
public:
/// <summary>
/// Determines whether object has been registered in the pool for the removing.
/// </summary>
/// <param name="obj">The object.</param>
/// <returns>True if object has been registered in the pool for the removing, otherwise false.</returns>
static bool IsInPool(Object* obj);
/// <summary>
/// Removes the specified object from the dead pool (clears the reference to it).
/// </summary>
/// <param name="obj">The object.</param>
static void Dereference(Object* obj);
/// <summary>
/// Adds the specified object to the dead pool.
/// </summary>
/// <param name="obj">The object.</param>
/// <param name="timeToLive">The time to live (in seconds).</param>
/// <param name="useGameTime">True if unscaled game time for the object life timeout, otherwise false to use absolute time.</param>
static void Add(Object* obj, float timeToLive = 1.0f, bool useGameTime = false);
/// <summary>
/// Flushes the objects pool removing objects marked to remove now (with negative or zero time to live).
/// </summary>
FORCE_INLINE static void Flush()
{
Flush(0, 0);
}
/// <summary>
/// Flushes the objects pool.
/// </summary>
/// <param name="dt">The delta time (in seconds).</param>
/// <param name="gameDelta">The game update delta time (in seconds).</param>
static void Flush(float dt, float gameDelta);
/// <summary>
/// Forces the flush the all objects from the pool.
/// </summary>
FORCE_INLINE static void ForceFlush()
{
Flush(1000, 1000);
}
};