Files
FlaxEngine/Source/Engine/GraphicsDevice/DirectX/RenderToolsDX.cpp
2025-06-06 11:19:32 +02:00

683 lines
23 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#if GRAPHICS_API_DIRECTX11 || GRAPHICS_API_DIRECTX12
#include "RenderToolsDX.h"
#include "GPUAdapterDX.h"
#include "GPUDeviceDX.h"
#include "Engine/Core/Types/DateTime.h"
#include "Engine/Core/Types/StringBuilder.h"
#include "Engine/Graphics/GPUDevice.h"
#include "IncludeDirectXHeaders.h"
#include <winerror.h>
#define GPU_DRIVER_DETECTION_WIN32_REGISTRY (PLATFORM_WINDOWS)
#define GPU_DRIVER_DETECTION_WIN32_SETUPAPI (PLATFORM_WINDOWS)
#if GPU_DRIVER_DETECTION_WIN32_SETUPAPI
#define _SETUPAPI_VER WINVER
typedef void* LPCDLGTEMPLATE;
#include <SetupAPI.h>
#pragma comment(lib, "SetupAPI.lib")
#endif
namespace Windows
{
typedef struct _devicemodeW
{
WCHAR dmDeviceName[32];
WORD dmSpecVersion;
WORD dmDriverVersion;
WORD dmSize;
WORD dmDriverExtra;
DWORD dmFields;
union
{
struct
{
short dmOrientation;
short dmPaperSize;
short dmPaperLength;
short dmPaperWidth;
short dmScale;
short dmCopies;
short dmDefaultSource;
short dmPrintQuality;
} DUMMYSTRUCTNAME;
POINTL dmPosition;
struct
{
POINTL dmPosition;
DWORD dmDisplayOrientation;
DWORD dmDisplayFixedOutput;
} DUMMYSTRUCTNAME2;
} DUMMYUNIONNAME;
short dmColor;
short dmDuplex;
short dmYResolution;
short dmTTOption;
short dmCollate;
WCHAR dmFormName[32];
WORD dmLogPixels;
DWORD dmBitsPerPel;
DWORD dmPelsWidth;
DWORD dmPelsHeight;
union
{
DWORD dmDisplayFlags;
DWORD dmNup;
} DUMMYUNIONNAME2;
DWORD dmDisplayFrequency;
DWORD dmICMMethod;
DWORD dmICMIntent;
DWORD dmMediaType;
DWORD dmDitherType;
DWORD dmReserved1;
DWORD dmReserved2;
DWORD dmPanningWidth;
DWORD dmPanningHeight;
} DEVMODEW, *PDEVMODEW, *NPDEVMODEW, *LPDEVMODEW;
WIN_API BOOL WIN_API_CALLCONV EnumDisplaySettingsW(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode);
}
// @formatter:off
DXGI_FORMAT PixelFormatToDXGIFormat[110] =
{
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_R32G32B32A32_TYPELESS,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R32G32B32_TYPELESS,
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32_UINT,
DXGI_FORMAT_R32G32B32_SINT,
DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_SNORM,
DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R32G32_TYPELESS,
DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32_UINT,
DXGI_FORMAT_R32G32_SINT,
DXGI_FORMAT_R32G8X24_TYPELESS,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT,
DXGI_FORMAT_R10G10B10A2_TYPELESS,
DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R10G10B10A2_UINT,
DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_R8G8B8A8_TYPELESS,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R16G16_TYPELESS,
DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_UNORM,
DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_R16G16_SNORM,
DXGI_FORMAT_R16G16_SINT,
DXGI_FORMAT_R32_TYPELESS,
DXGI_FORMAT_D32_FLOAT,
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_D24_UNORM_S8_UINT,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
DXGI_FORMAT_X24_TYPELESS_G8_UINT,
DXGI_FORMAT_R8G8_TYPELESS,
DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_UINT,
DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_R8G8_SINT,
DXGI_FORMAT_R16_TYPELESS,
DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_D16_UNORM,
DXGI_FORMAT_R16_UNORM,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SNORM,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R8_TYPELESS,
DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_R8_SINT,
DXGI_FORMAT_A8_UNORM,
DXGI_FORMAT_R1_UNORM,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
DXGI_FORMAT_R8G8_B8G8_UNORM,
DXGI_FORMAT_G8R8_G8B8_UNORM,
DXGI_FORMAT_BC1_TYPELESS,
DXGI_FORMAT_BC1_UNORM,
DXGI_FORMAT_BC1_UNORM_SRGB,
DXGI_FORMAT_BC2_TYPELESS,
DXGI_FORMAT_BC2_UNORM,
DXGI_FORMAT_BC2_UNORM_SRGB,
DXGI_FORMAT_BC3_TYPELESS,
DXGI_FORMAT_BC3_UNORM,
DXGI_FORMAT_BC3_UNORM_SRGB,
DXGI_FORMAT_BC4_TYPELESS,
DXGI_FORMAT_BC4_UNORM,
DXGI_FORMAT_BC4_SNORM,
DXGI_FORMAT_BC5_TYPELESS,
DXGI_FORMAT_BC5_UNORM,
DXGI_FORMAT_BC5_SNORM,
DXGI_FORMAT_B5G6R5_UNORM,
DXGI_FORMAT_B5G5R5A1_UNORM,
DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_B8G8R8X8_UNORM,
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM,
DXGI_FORMAT_B8G8R8A8_TYPELESS,
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
DXGI_FORMAT_B8G8R8X8_TYPELESS,
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB,
DXGI_FORMAT_BC6H_TYPELESS,
DXGI_FORMAT_BC6H_UF16,
DXGI_FORMAT_BC6H_SF16,
DXGI_FORMAT_BC7_TYPELESS,
DXGI_FORMAT_BC7_UNORM,
DXGI_FORMAT_BC7_UNORM_SRGB,
DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNorm
DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNorm_sRGB
DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNorm
DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNorm_sRGB
DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNorm
DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNorm_sRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNorm
DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNorm_sRGB
DXGI_FORMAT_YUY2,
DXGI_FORMAT_NV12,
};
// @formatter:on
DXGI_FORMAT RenderToolsDX::ToDxgiFormat(PixelFormat format)
{
return PixelFormatToDXGIFormat[(int32)format];
}
const Char* RenderToolsDX::GetFeatureLevelString(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
case D3D_FEATURE_LEVEL_9_1:
return TEXT("9.1");
case D3D_FEATURE_LEVEL_9_2:
return TEXT("9.2");
case D3D_FEATURE_LEVEL_9_3:
return TEXT("9.3");
case D3D_FEATURE_LEVEL_10_0:
return TEXT("10");
case D3D_FEATURE_LEVEL_10_1:
return TEXT("10.1");
case D3D_FEATURE_LEVEL_11_0:
return TEXT("11");
case D3D_FEATURE_LEVEL_11_1:
return TEXT("11.1");
#if GRAPHICS_API_DIRECTX12
case D3D_FEATURE_LEVEL_12_0:
return TEXT("12");
case D3D_FEATURE_LEVEL_12_1:
return TEXT("12.1");
#endif
default:
return TEXT("?");
}
}
uint32 RenderToolsDX::CountAdapterOutputs(IDXGIAdapter* adapter)
{
uint32 count = 0;
while (true)
{
IDXGIOutput* output;
HRESULT hr = adapter->EnumOutputs(count, &output);
if (FAILED(hr))
{
break;
}
count++;
}
return count;
}
void FormatD3DErrorString(HRESULT errorCode, StringBuilder& sb, HRESULT& removedReason)
{
#define D3DERR(x) case x: sb.Append(TEXT(#x)); break
switch (errorCode)
{
// Windows
D3DERR(S_OK);
D3DERR(E_FAIL);
D3DERR(E_INVALIDARG);
D3DERR(E_OUTOFMEMORY);
D3DERR(E_NOINTERFACE);
D3DERR(E_NOTIMPL);
// DirectX
#if WITH_D3DX_LIBS
D3DERR(D3DERR_INVALIDCALL);
D3DERR(D3DERR_WASSTILLDRAWING);
#endif
// DirectX 11
D3DERR(D3D11_ERROR_FILE_NOT_FOUND);
D3DERR(D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS);
D3DERR(D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS);
D3DERR(D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD);
// DirectX 12
//D3DERR(D3D12_ERROR_FILE_NOT_FOUND);
//D3DERR(D3D12_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS);
//D3DERR(D3D12_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS);
// DXGI
D3DERR(DXGI_ERROR_INVALID_CALL);
D3DERR(DXGI_ERROR_NOT_FOUND);
D3DERR(DXGI_ERROR_MORE_DATA);
D3DERR(DXGI_ERROR_UNSUPPORTED);
D3DERR(DXGI_ERROR_DEVICE_REMOVED);
D3DERR(DXGI_ERROR_DEVICE_HUNG);
D3DERR(DXGI_ERROR_DEVICE_RESET);
D3DERR(DXGI_ERROR_WAS_STILL_DRAWING);
D3DERR(DXGI_ERROR_FRAME_STATISTICS_DISJOINT);
D3DERR(DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE);
D3DERR(DXGI_ERROR_DRIVER_INTERNAL_ERROR);
D3DERR(DXGI_ERROR_NONEXCLUSIVE);
D3DERR(DXGI_ERROR_NOT_CURRENTLY_AVAILABLE);
D3DERR(DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED);
D3DERR(DXGI_ERROR_REMOTE_OUTOFMEMORY);
D3DERR(DXGI_ERROR_ACCESS_LOST);
D3DERR(DXGI_ERROR_WAIT_TIMEOUT);
D3DERR(DXGI_ERROR_SESSION_DISCONNECTED);
D3DERR(DXGI_ERROR_RESTRICT_TO_OUTPUT_STALE);
D3DERR(DXGI_ERROR_CANNOT_PROTECT_CONTENT);
D3DERR(DXGI_ERROR_ACCESS_DENIED);
D3DERR(DXGI_ERROR_NAME_ALREADY_EXISTS);
D3DERR(DXGI_ERROR_SDK_COMPONENT_MISSING);
#if GRAPHICS_API_DIRECTX12
D3DERR(DXGI_ERROR_NOT_CURRENT);
D3DERR(DXGI_ERROR_HW_PROTECTION_OUTOFMEMORY);
D3DERR(D3D12_ERROR_DRIVER_VERSION_MISMATCH);
#endif
default:
sb.AppendFormat(TEXT("0x{0:x}"), static_cast<unsigned int>(errorCode));
break;
}
#undef D3DERR
if (errorCode == DXGI_ERROR_DEVICE_REMOVED || errorCode == DXGI_ERROR_DEVICE_RESET || errorCode == DXGI_ERROR_DRIVER_INTERNAL_ERROR)
{
GPUDevice* device = GPUDevice::Instance;
const RendererType rendererType = device ? device->GetRendererType() : RendererType::Unknown;
void* nativePtr = device ? device->GetNativePtr() : nullptr;
#if GRAPHICS_API_DIRECTX12
if (rendererType == RendererType::DirectX12 && nativePtr)
{
removedReason = ((ID3D12Device*)nativePtr)->GetDeviceRemovedReason();
}
#endif
#if GRAPHICS_API_DIRECTX11
if ((rendererType == RendererType::DirectX11 ||
rendererType == RendererType::DirectX10_1 ||
rendererType == RendererType::DirectX10) && nativePtr)
{
removedReason = ((ID3D11Device*)nativePtr)->GetDeviceRemovedReason();
}
#endif
const Char* reasonStr = nullptr;
switch (removedReason)
{
case DXGI_ERROR_DEVICE_HUNG:
reasonStr = TEXT("HUNG");
break;
case DXGI_ERROR_DEVICE_REMOVED:
reasonStr = TEXT("REMOVED");
break;
case DXGI_ERROR_DEVICE_RESET:
reasonStr = TEXT("RESET");
break;
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
reasonStr = TEXT("INTERNAL_ERROR");
break;
case DXGI_ERROR_INVALID_CALL:
reasonStr = TEXT("INVALID_CALL");
break;
}
if (reasonStr != nullptr)
sb.AppendFormat(TEXT(", Device Removed Reason: {0}"), reasonStr);
}
}
void RenderToolsDX::LogD3DResult(HRESULT result, const char* file, uint32 line, bool fatal)
{
ASSERT_LOW_LAYER(FAILED(result));
// Process error and format message
StringBuilder sb;
HRESULT removedReason = S_OK;
sb.Append(TEXT("DirectX error: "));
FormatD3DErrorString(result, sb, removedReason);
if (file)
sb.Append(TEXT(" at ")).Append(file).Append(':').Append(line);
const StringView msg(sb.ToStringView());
// Handle error
FatalErrorType errorType = FatalErrorType::None;
if (result == E_OUTOFMEMORY)
errorType = FatalErrorType::GPUOutOfMemory;
else if (removedReason != S_OK)
{
errorType = FatalErrorType::GPUCrash;
if (removedReason == DXGI_ERROR_DEVICE_HUNG)
errorType = FatalErrorType::GPUHang;
}
else if (fatal)
errorType = FatalErrorType::Unknown;
if (errorType != FatalErrorType::None)
Platform::Fatal(msg, nullptr, errorType);
#if LOG_ENABLE
else
Log::Logger::Write(LogType::Error, msg);
#endif
}
LPCSTR RenderToolsDX::GetVertexInputSemantic(VertexElement::Types type, UINT& semanticIndex)
{
static_assert((int32)VertexElement::Types::MAX == 16, "Update code below.");
semanticIndex = 0;
switch (type)
{
case VertexElement::Types::Position:
return "POSITION";
case VertexElement::Types::Color:
return "COLOR";
case VertexElement::Types::Normal:
return "NORMAL";
case VertexElement::Types::Tangent:
return "TANGENT";
case VertexElement::Types::BlendIndices:
return "BLENDINDICES";
case VertexElement::Types::BlendWeights:
return "BLENDWEIGHTS";
case VertexElement::Types::TexCoord0:
return "TEXCOORD";
case VertexElement::Types::TexCoord1:
semanticIndex = 1;
return "TEXCOORD";
case VertexElement::Types::TexCoord2:
semanticIndex = 2;
return "TEXCOORD";
case VertexElement::Types::TexCoord3:
semanticIndex = 3;
return "TEXCOORD";
case VertexElement::Types::TexCoord4:
semanticIndex = 4;
return "TEXCOORD";
case VertexElement::Types::TexCoord5:
semanticIndex = 5;
return "TEXCOORD";
case VertexElement::Types::TexCoord6:
semanticIndex = 6;
return "TEXCOORD";
case VertexElement::Types::TexCoord7:
semanticIndex = 7;
return "TEXCOORD";
case VertexElement::Types::Attribute0:
return "ATTRIBUTE";
case VertexElement::Types::Attribute1:
semanticIndex = 1;
return "ATTRIBUTE";
case VertexElement::Types::Attribute2:
semanticIndex = 2;
return "ATTRIBUTE";
case VertexElement::Types::Attribute3:
semanticIndex = 3;
return "ATTRIBUTE";
case VertexElement::Types::Lightmap:
return "LIGHTMAP";
default:
LOG(Fatal, "Invalid vertex shader element semantic type");
return "";
}
}
void GPUAdapterDX::GetDriverVersion()
{
#if GPU_DRIVER_DETECTION_WIN32_REGISTRY
{
// Reference: https://github.com/GameTechDev/gpudetect/blob/master/GPUDetect.cpp
// Fetch registry data
HKEY dxKeyHandle = nullptr;
DWORD numOfAdapters = 0;
LSTATUS returnCode = RegOpenKeyExW(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Microsoft\\DirectX"), 0, KEY_READ, &dxKeyHandle);
if (returnCode == S_OK)
{
// Find all sub keys
DWORD subKeyMaxLength = 0;
returnCode = RegQueryInfoKeyW(dxKeyHandle, 0, 0, 0, &numOfAdapters, &subKeyMaxLength, 0, 0, 0, 0, 0, 0);
if (returnCode == S_OK && subKeyMaxLength < 100)
{
subKeyMaxLength += 1;
uint64_t driverVersionRaw = 0;
TCHAR subKeyName[100];
for (DWORD i = 0; i < numOfAdapters; i++)
{
DWORD subKeyLength = subKeyMaxLength;
returnCode = RegEnumKeyExW(dxKeyHandle, i, subKeyName, &subKeyLength, 0, 0, 0, 0);
if (returnCode == S_OK)
{
LUID adapterLUID = {};
DWORD qwordSize = sizeof(uint64_t);
returnCode = RegGetValueW(dxKeyHandle, subKeyName, TEXT("AdapterLuid"), RRF_RT_QWORD, 0, &adapterLUID, &qwordSize);
if (returnCode == S_OK && adapterLUID.HighPart == Description.AdapterLuid.HighPart && adapterLUID.LowPart == Description.AdapterLuid.LowPart)
{
// Get driver version
returnCode = RegGetValueW(dxKeyHandle, subKeyName, TEXT("DriverVersion"), RRF_RT_QWORD, 0, &driverVersionRaw, &qwordSize);
if (returnCode == S_OK)
{
Version driverVersion(
(int32)((driverVersionRaw & 0xFFFF000000000000) >> 16 * 3),
(int32)((driverVersionRaw & 0x0000FFFF00000000) >> 16 * 2),
(int32)((driverVersionRaw & 0x00000000FFFF0000) >> 16 * 1),
(int32)((driverVersionRaw & 0x000000000000FFFF)));
SetDriverVersion(driverVersion);
}
break;
}
}
}
}
RegCloseKey(dxKeyHandle);
}
if (DriverVersion != Version(0, 0))
return;
}
#endif
#if GPU_DRIVER_DETECTION_WIN32_SETUPAPI
{
// Reference: https://gist.github.com/LxLasso/eccee4d71c2e49492f2cbf01a966fa73
// Copied from devguid.h and devpkey.h
#define MAKE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
#define MAKE_DEVPROPKEY(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8, pid) const DEVPROPKEY name = { { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }, pid }
MAKE_GUID(GUID_DEVCLASS_DISPLAY, 0x4d36e968L, 0xe325, 0x11ce, 0xbf, 0xc1, 0x08, 0x00, 0x2b, 0xe1, 0x03, 0x18);
MAKE_DEVPROPKEY(DEVPKEY_Device_DriverDate, 0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 2);
MAKE_DEVPROPKEY(DEVPKEY_Device_DriverVersion, 0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 3);
#undef MAKE_DEVPROPKEY
#undef MAKE_GUID
HDEVINFO deviceInfoList = SetupDiGetClassDevs(&GUID_DEVCLASS_DISPLAY, NULL, NULL, DIGCF_PRESENT);
if (deviceInfoList != INVALID_HANDLE_VALUE)
{
SP_DEVINFO_DATA deviceInfo;
ZeroMemory(&deviceInfo, sizeof(deviceInfo));
deviceInfo.cbSize = sizeof(SP_DEVINFO_DATA);
wchar_t searchBuffer[128];
swprintf(searchBuffer, sizeof(searchBuffer) / 2, L"PCI\\VEN_%04X&DEV_%04X&SUBSYS_%04X", Description.VendorId, Description.DeviceId, Description.SubSysId);
size_t searchBufferLen = wcslen(searchBuffer);
DWORD deviceIndex = 0;
DEVPROPTYPE propertyType;
wchar_t buffer[300];
while (SetupDiEnumDeviceInfo(deviceInfoList, deviceIndex, &deviceInfo))
{
DWORD deviceIdSize;
if (SetupDiGetDeviceInstanceId(deviceInfoList, &deviceInfo, buffer, sizeof(buffer), &deviceIdSize) &&
wcsncmp(buffer, searchBuffer, searchBufferLen) == 0)
{
// Get driver version
if (SetupDiGetDeviceProperty(deviceInfoList, &deviceInfo, &DEVPKEY_Device_DriverVersion, &propertyType, (PBYTE)buffer, sizeof(buffer), NULL, 0) &&
propertyType == DEVPROP_TYPE_STRING)
{
//ParseDriverVersionBuffer(buffer);
Version driverVersion;
String bufferStr(buffer);
if (!Version::Parse(bufferStr, &driverVersion))
SetDriverVersion(driverVersion);
}
#if 0
// Get driver date
DEVPROPTYPE propertyType;
if (SetupDiGetDeviceProperty(deviceInfoList, &deviceInfo, &DEVPKEY_Device_DriverDate, &propertyType, (PBYTE)buffer, sizeof(FILETIME), NULL, 0) &&
propertyType == DEVPROP_TYPE_FILETIME)
{
SYSTEMTIME deviceDriverSystemTime;
FileTimeToSystemTime((FILETIME*)buffer, &deviceDriverSystemTime);
DriverDate = DateTime(deviceDriverSystemTime.wYear, deviceDriverSystemTime.wMonth, deviceDriverSystemTime.wDay, deviceDriverSystemTime.wHour, deviceDriverSystemTime.wMinute, deviceDriverSystemTime.wSecond, deviceDriverSystemTime.wMilliseconds);
}
#endif
}
deviceIndex++;
}
SetupDiDestroyDeviceInfoList(deviceInfoList);
}
if (DriverVersion != Version(0, 0))
return;
}
#endif
}
void GPUAdapterDX::SetDriverVersion(Version& ver)
{
if (IsNVIDIA() && ver.Build() > 0 && ver.Revision() > 99)
{
// Convert NVIDIA version from 32.0.15.7247 into 572.47
ver = Version((ver.Build() % 10) * 100 + ver.Revision() / 100, ver.Revision() % 100);
}
DriverVersion = ver;
}
void GPUDeviceDX::UpdateOutputs(IDXGIAdapter* adapter)
{
#if PLATFORM_WINDOWS
// Collect output devices
uint32 outputIdx = 0;
ComPtr<IDXGIOutput> output;
DXGI_FORMAT defaultBackbufferFormat = RenderToolsDX::ToDxgiFormat(GPU_BACK_BUFFER_PIXEL_FORMAT);
Array<DXGI_MODE_DESC> modeDesc;
while (adapter->EnumOutputs(outputIdx, &output) != DXGI_ERROR_NOT_FOUND)
{
auto& outputDX11 = Outputs.AddOne();
outputDX11.Output = output;
output->GetDesc(&outputDX11.Desc);
uint32 numModes = 0;
HRESULT hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, nullptr);
if (FAILED(hr))
{
LOG(Warning, "Error while enumerating adapter output video modes.");
continue;
}
modeDesc.Resize(numModes, false);
hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, modeDesc.Get());
if (FAILED(hr))
{
LOG(Warning, "Error while enumerating adapter output video modes.");
continue;
}
for (auto& mode : modeDesc)
{
bool foundVideoMode = false;
for (auto& videoMode : outputDX11.VideoModes)
{
if (videoMode.Width == mode.Width &&
videoMode.Height == mode.Height &&
videoMode.RefreshRate.Numerator == mode.RefreshRate.Numerator &&
videoMode.RefreshRate.Denominator == mode.RefreshRate.Denominator)
{
foundVideoMode = true;
break;
}
}
if (!foundVideoMode)
{
outputDX11.VideoModes.Add(mode);
// Collect only from the main monitor
if (Outputs.Count() == 1)
{
VideoOutputModes.Add({ mode.Width, mode.Height, (uint32)(mode.RefreshRate.Numerator / (float)mode.RefreshRate.Denominator) });
}
}
}
// Get desktop display mode
HMONITOR hMonitor = outputDX11.Desc.Monitor;
MONITORINFOEX monitorInfo;
monitorInfo.cbSize = sizeof(MONITORINFOEX);
GetMonitorInfo(hMonitor, &monitorInfo);
Windows::DEVMODEW devMode;
devMode.dmSize = sizeof(Windows::DEVMODEW);
devMode.dmDriverExtra = 0;
Windows::EnumDisplaySettingsW(monitorInfo.szDevice, ((DWORD)-1), &devMode);
DXGI_MODE_DESC currentMode;
currentMode.Width = devMode.dmPelsWidth;
currentMode.Height = devMode.dmPelsHeight;
bool useDefaultRefreshRate = 1 == devMode.dmDisplayFrequency || 0 == devMode.dmDisplayFrequency;
currentMode.RefreshRate.Numerator = useDefaultRefreshRate ? 0 : devMode.dmDisplayFrequency;
currentMode.RefreshRate.Denominator = useDefaultRefreshRate ? 0 : 1;
currentMode.Format = defaultBackbufferFormat;
currentMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
currentMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
if (output->FindClosestMatchingMode(&currentMode, &outputDX11.DesktopViewMode, nullptr) != S_OK)
outputDX11.DesktopViewMode = currentMode;
float refreshRate = outputDX11.DesktopViewMode.RefreshRate.Numerator / (float)outputDX11.DesktopViewMode.RefreshRate.Denominator;
LOG(Info, "Video output '{0}' {1}x{2} {3} Hz", outputDX11.Desc.DeviceName, devMode.dmPelsWidth, devMode.dmPelsHeight, refreshRate);
outputIdx++;
}
#endif
}
#endif