Files
FlaxEngine/Source/Editor/Windows/Profiler/ProfilerMode.cs
2024-11-06 09:29:26 +01:00

174 lines
5.5 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#if USE_PROFILER
using System;
using System.Collections.Generic;
using FlaxEditor.GUI;
using FlaxEditor.GUI.Tabs;
using FlaxEngine;
namespace FlaxEditor.Windows.Profiler
{
/// <summary>
/// Base class for all profiler modes. Implementation collects profiling events and presents it using dedicated UI.
/// </summary>
public class ProfilerMode : Tab
{
/// <summary>
/// The shared data container for the profiler modes. Used to reduce calls to profiler tool backend for the same data across different profiler fronted modes.
/// </summary>
public struct SharedUpdateData
{
private ProfilingTools.ThreadStats[] _cpuEvents;
private ProfilerGPU.Event[] _gpuEvents;
/// <summary>
/// The main stats. Gathered by auto by profiler before profiler mode update.
/// </summary>
public ProfilingTools.MainStats Stats;
/// <summary>
/// The additional managed memory allocation size during this update. Given value is in bytes.
/// </summary>
public int ManagedMemoryAllocation;
/// <summary>
/// Gets the collected CPU events by the profiler from local or remote session.
/// </summary>
/// <returns>Buffer with events per thread.</returns>
public ProfilingTools.ThreadStats[] GetEventsCPU()
{
return _cpuEvents ?? (_cpuEvents = ProfilingTools.EventsCPU);
}
/// <summary>
/// Gets the collected GPU events by the profiler from local or remote session.
/// </summary>
/// <returns>Buffer with rendering events.</returns>
public ProfilerGPU.Event[] GetEventsGPU()
{
return _gpuEvents ?? (_gpuEvents = ProfilingTools.EventsGPU);
}
/// <summary>
/// Begins the data usage. Prepares the container.
/// </summary>
public void Begin()
{
Stats = ProfilingTools.Stats;
_cpuEvents = null;
_gpuEvents = null;
}
/// <summary>
/// Ends the data usage. Cleanups the container.
/// </summary>
public void End()
{
_cpuEvents = null;
_gpuEvents = null;
}
}
/// <summary>
/// The maximum amount of samples to collect.
/// </summary>
public const int MaxSamples = 60 * 10;
/// <summary>
/// The minimum event time in ms.
/// </summary>
public const double MinEventTimeMs = 0.000000001;
/// <summary>
/// Occurs when selected sample gets changed. Profiling window should propagate this change to all charts and view modes.
/// </summary>
public event Action<int> SelectedSampleChanged;
/// <inheritdoc />
public ProfilerMode(string text)
: base(text)
{
}
/// <inheritdoc />
public override void OnDestroy()
{
Clear();
base.OnDestroy();
}
/// <summary>
/// Initializes this instance.
/// </summary>
public virtual void Init()
{
}
/// <summary>
/// Clears this instance.
/// </summary>
public virtual void Clear()
{
}
/// <summary>
/// Updates this instance. Called every frame if live recording is enabled.
/// </summary>
/// <param name="sharedData">The shared data.</param>
public virtual void Update(ref SharedUpdateData sharedData)
{
}
/// <summary>
/// Tick called before updating any modes display. Can be used to update per-frame statistics data.
/// </summary>
public virtual void UpdateStats()
{
}
/// <summary>
/// Updates the mode view. Called after init and on selected frame changed.
/// </summary>
/// <param name="selectedFrame">The selected frame index.</param>
/// <param name="showOnlyLastUpdateEvents">True if show only events that happened during the last engine update (excluding events from fixed update or draw event), otherwise show all collected events.</param>
public virtual void UpdateView(int selectedFrame, bool showOnlyLastUpdateEvents)
{
}
/// <summary>
/// Called when selected sample gets changed.
/// </summary>
/// <param name="frameIndex">Index of the view frame.</param>
protected virtual void OnSelectedSampleChanged(int frameIndex)
{
SelectedSampleChanged?.Invoke(frameIndex);
}
/// <summary>
/// Recycles all table rows to be reused.
/// </summary>
/// <param name="table">The table.</param>
/// <param name="rowsCache">The output cache.</param>
protected static void RecycleTableRows(Table table, List<Row> rowsCache)
{
int idx = 0;
while (table.Children.Count > idx)
{
var child = table.Children[idx];
if (child is Row row)
{
rowsCache.Add(row);
child.Parent = null;
}
else
{
idx++;
}
}
}
}
}
#endif