Files
FlaxEngine/Source/Engine/Content/Assets/RawDataAsset.cpp

88 lines
2.2 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#include "RawDataAsset.h"
#include "Engine/Content/Factories/BinaryAssetFactory.h"
#include "Engine/Platform/FileSystem.h"
#if USE_EDITOR
#include "Engine/Threading/Threading.h"
#endif
REGISTER_BINARY_ASSET(RawDataAsset, "FlaxEngine.RawDataAsset", true);
RawDataAsset::RawDataAsset(const SpawnParams& params, const AssetInfo* info)
: BinaryAsset(params, info)
{
}
#if USE_EDITOR
bool RawDataAsset::Save(const StringView& path)
{
if (OnCheckSave(path))
return true;
ScopeLock lock(Locker);
bool result;
if (IsVirtual())
{
FlaxChunk* tmpChunks[ASSET_FILE_DATA_CHUNKS];
Platform::MemoryClear(tmpChunks, sizeof(tmpChunks));
FlaxChunk chunk;
tmpChunks[0] = &chunk;
tmpChunks[0]->Data.Link(Data);
AssetInitData initData;
initData.SerializedVersion = SerializedVersion;
Platform::MemoryCopy(_header.Chunks, tmpChunks, sizeof(_header.Chunks));
result = path.HasChars() ? SaveAsset(path, initData) : SaveAsset(initData, true);
Platform::MemoryClear(_header.Chunks, sizeof(_header.Chunks));
}
else
{
auto chunk0 = GetChunk(0);
chunk0->Data.Link(Data);
AssetInitData initData;
initData.SerializedVersion = SerializedVersion;
result = path.HasChars() ? SaveAsset(path, initData) : SaveAsset(initData, true);
chunk0->Data.Unlink();
}
return result;
}
#endif
uint64 RawDataAsset::GetMemoryUsage() const
{
Locker.Lock();
uint64 result = BinaryAsset::GetMemoryUsage();
result += sizeof(RawDataAsset) - sizeof(BinaryAsset);
result += Data.Capacity();
Locker.Unlock();
return result;
}
Asset::LoadResult RawDataAsset::load()
{
auto chunk0 = GetChunk(0);
if (chunk0 == nullptr || chunk0->IsMissing())
return LoadResult::MissingDataChunk;
// TODO: swap memory alloc pointer to optimize this asset
Data.Set(chunk0->Data.Get(), chunk0->Data.Length());
return LoadResult::Ok;
}
void RawDataAsset::unload(bool isReloading)
{
Data.Resize(0);
}
AssetChunksFlag RawDataAsset::getChunksToPreload() const
{
return GET_CHUNK_FLAG(0);
}