305 lines
7.5 KiB
C++
305 lines
7.5 KiB
C++
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
|
|
|
#include "GPUBuffer.h"
|
|
#include "GPUDevice.h"
|
|
#include "Async/Tasks/GPUCopyResourceTask.h"
|
|
#include "Engine/Core/Utilities.h"
|
|
#include "Engine/Core/Types/DataContainer.h"
|
|
#include "Engine/Debug/Exceptions/InvalidOperationException.h"
|
|
#include "Engine/Debug/Exceptions/ArgumentNullException.h"
|
|
#include "Engine/Threading/ThreadPoolTask.h"
|
|
#include "Engine/Graphics/GPUResourceProperty.h"
|
|
#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
|
|
#include "Engine/Threading/Threading.h"
|
|
|
|
GPUBuffer* GPUBuffer::Spawn(const SpawnParams& params)
|
|
{
|
|
return GPUDevice::Instance->CreateBuffer(String::Empty);
|
|
}
|
|
|
|
GPUBuffer* GPUBuffer::New()
|
|
{
|
|
return GPUDevice::Instance->CreateBuffer(String::Empty);
|
|
}
|
|
|
|
bool GPUBuffer::Init(const GPUBufferDescription& desc)
|
|
{
|
|
ASSERT(Math::IsInRange<uint32>(desc.Size, 1, MAX_int32)
|
|
&& Math::IsInRange<uint32>(desc.Stride, 0, 1024));
|
|
|
|
// Validate description
|
|
if (desc.Flags & GPUBufferFlags::Structured)
|
|
{
|
|
if (desc.Stride <= 0)
|
|
{
|
|
LOG(Warning, "Cannot create buffer. Element size cannot be less or equal 0 for structured buffer.");
|
|
return true;
|
|
}
|
|
}
|
|
if (desc.Flags & GPUBufferFlags::RawBuffer)
|
|
{
|
|
if (desc.Format != PixelFormat::R32_Typeless)
|
|
{
|
|
LOG(Warning, "Cannot create buffer. Raw buffers must use format R32_Typeless.");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Release previous data
|
|
ReleaseGPU();
|
|
|
|
// Initialize
|
|
_desc = desc;
|
|
if (OnInit())
|
|
{
|
|
ReleaseGPU();
|
|
LOG(Warning, "Cannot initialize buffer. Description: {0}", desc.ToString());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
GPUBuffer* GPUBuffer::ToStagingReadback() const
|
|
{
|
|
const auto desc = _desc.ToStagingReadback();
|
|
ScopeLock gpuLock(GPUDevice::Instance->Locker);
|
|
auto* staging = GPUDevice::Instance->CreateBuffer(TEXT("Staging.Readback"));
|
|
if (staging->Init(desc))
|
|
{
|
|
staging->ReleaseGPU();
|
|
Delete(staging);
|
|
return nullptr;
|
|
}
|
|
return staging;
|
|
}
|
|
|
|
GPUBuffer* GPUBuffer::ToStagingUpload() const
|
|
{
|
|
const auto desc = _desc.ToStagingUpload();
|
|
ScopeLock gpuLock(GPUDevice::Instance->Locker);
|
|
auto* staging = GPUDevice::Instance->CreateBuffer(TEXT("Staging.Upload"));
|
|
if (staging->Init(desc))
|
|
{
|
|
staging->ReleaseGPU();
|
|
Delete(staging);
|
|
return nullptr;
|
|
}
|
|
return staging;
|
|
}
|
|
|
|
bool GPUBuffer::Resize(uint32 newSize)
|
|
{
|
|
// Validate input
|
|
if (!IsAllocated())
|
|
{
|
|
Log::InvalidOperationException(TEXT("Buffer.Resize"));
|
|
return true;
|
|
}
|
|
|
|
// Setup new description
|
|
auto desc = _desc;
|
|
desc.Size = newSize;
|
|
desc.InitData = nullptr;
|
|
|
|
// Recreate
|
|
return Init(desc);
|
|
}
|
|
|
|
bool GPUBuffer::DownloadData(BytesContainer& result)
|
|
{
|
|
// Skip for empty ones
|
|
if (GetSize() == 0)
|
|
{
|
|
LOG(Warning, "Cannot download GPU buffer data from an empty buffer.");
|
|
return true;
|
|
}
|
|
|
|
if (_desc.Usage == GPUResourceUsage::StagingReadback || _desc.Usage == GPUResourceUsage::Dynamic)
|
|
{
|
|
// Use faster path for staging resources
|
|
return GetData(result);
|
|
}
|
|
|
|
// Ensure not running on main thread
|
|
if (IsInMainThread())
|
|
{
|
|
LOG(Warning, "Cannot download GPU buffer data on a main thread. Use staging readback buffer or invoke this function from another thread.");
|
|
return true;
|
|
}
|
|
|
|
// Create async task
|
|
auto task = DownloadDataAsync(result);
|
|
if (task == nullptr)
|
|
{
|
|
LOG(Warning, "Cannot create async download task for resource {0}.", ToString());
|
|
return true;
|
|
}
|
|
|
|
// Wait for work to be done
|
|
task->Start();
|
|
if (task->Wait())
|
|
{
|
|
LOG(Warning, "Resource \'{0}\' copy failed.", ToString());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
class BufferDownloadDataTask : public ThreadPoolTask
|
|
{
|
|
private:
|
|
|
|
BufferReference _buffer;
|
|
GPUBuffer* _staging;
|
|
BytesContainer& _data;
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="BufferDownloadDataTask"/> class.
|
|
/// </summary>
|
|
/// <param name="buffer">The target buffer.</param>
|
|
/// <param name="staging">The staging buffer.</param>
|
|
/// <param name="data">The output buffer data.</param>
|
|
BufferDownloadDataTask(GPUBuffer* buffer, GPUBuffer* staging, BytesContainer& data)
|
|
: _buffer(buffer)
|
|
, _staging(staging)
|
|
, _data(data)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finalizes an instance of the <see cref="BufferDownloadDataTask"/> class.
|
|
/// </summary>
|
|
~BufferDownloadDataTask()
|
|
{
|
|
SAFE_DELETE_GPU_RESOURCE(_staging);
|
|
}
|
|
|
|
public:
|
|
|
|
// [ThreadPoolTask]
|
|
bool HasReference(Object* resource) const override
|
|
{
|
|
return _buffer == resource || _staging == resource;
|
|
}
|
|
|
|
protected:
|
|
|
|
// [ThreadPoolTask]
|
|
bool Run() override
|
|
{
|
|
// Check resources
|
|
const auto buffer = _buffer.Get();
|
|
if (buffer == nullptr || _staging == nullptr)
|
|
{
|
|
LOG(Warning, "Cannot download buffer data. Missing objects.");
|
|
return true;
|
|
}
|
|
|
|
// Gather data
|
|
if (_staging->GetData(_data))
|
|
{
|
|
LOG(Warning, "Staging resource of \'{0}\' get data failed.", buffer->ToString());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OnEnd() override
|
|
{
|
|
_buffer.Unlink();
|
|
|
|
// Base
|
|
ThreadPoolTask::OnEnd();
|
|
}
|
|
};
|
|
|
|
Task* GPUBuffer::DownloadDataAsync(BytesContainer& result)
|
|
{
|
|
// Skip for empty ones
|
|
if (GetSize() == 0)
|
|
return nullptr;
|
|
|
|
// Create the staging resource
|
|
const auto staging = ToStagingReadback();
|
|
if (staging == nullptr)
|
|
{
|
|
LOG(Warning, "Cannot create staging resource from {0}.", ToString());
|
|
return nullptr;
|
|
}
|
|
|
|
// Create async resource copy task
|
|
auto copyTask = ::New<GPUCopyResourceTask>(this, staging);
|
|
ASSERT(copyTask->HasReference(this) && copyTask->HasReference(staging));
|
|
|
|
// Create task to copy downloaded data to BytesContainer
|
|
const auto getDataTask = ::New<BufferDownloadDataTask>(this, staging, result);
|
|
ASSERT(getDataTask->HasReference(this) && getDataTask->HasReference(staging));
|
|
|
|
// Set continuation
|
|
copyTask->ContinueWith(getDataTask);
|
|
|
|
return copyTask;
|
|
}
|
|
|
|
bool GPUBuffer::GetData(BytesContainer& output)
|
|
{
|
|
void* mapped = Map(GPUResourceMapMode::Read);
|
|
if (!mapped)
|
|
return true;
|
|
output.Copy((byte*)mapped, GetSize());
|
|
Unmap();
|
|
return false;
|
|
}
|
|
|
|
void GPUBuffer::SetData(const void* data, uint32 size)
|
|
{
|
|
if (size == 0 || data == nullptr)
|
|
{
|
|
Log::ArgumentNullException(TEXT("Buffer.SetData"));
|
|
return;
|
|
}
|
|
if (size > GetSize())
|
|
{
|
|
Log::ArgumentOutOfRangeException(TEXT("Buffer.SetData"));
|
|
return;
|
|
}
|
|
|
|
void* mapped = Map(GPUResourceMapMode::Write);
|
|
if (!mapped)
|
|
{
|
|
return;
|
|
}
|
|
Platform::MemoryCopy(mapped, data, size);
|
|
Unmap();
|
|
}
|
|
|
|
String GPUBuffer::ToString() const
|
|
{
|
|
#if GPU_ENABLE_RESOURCE_NAMING
|
|
return String::Format(TEXT("Buffer {0}, Flags: {1}, Stride: {2} bytes, Name: {3}"), Utilities::BytesToText(GetSize()), (int32)GetFlags(), GetStride(), GetName());
|
|
#else
|
|
return TEXT("Buffer");
|
|
#endif
|
|
}
|
|
|
|
GPUResource::ResourceType GPUBuffer::GetResourceType() const
|
|
{
|
|
return ResourceType::Buffer;
|
|
}
|
|
|
|
GPUResource::ObjectType GPUBuffer::GetObjectType() const
|
|
{
|
|
return ObjectType::Buffer;
|
|
}
|
|
|
|
void GPUBuffer::OnReleaseGPU()
|
|
{
|
|
_desc.Clear();
|
|
_isLocked = false;
|
|
}
|