58 lines
1.7 KiB
C
58 lines
1.7 KiB
C
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#if PLATFORM_MAC || USE_EDITOR
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#include "../Apple/ApplePlatformSettings.h"
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/// <summary>
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/// Mac platform settings.
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/// </summary>
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API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API MacPlatformSettings : public ApplePlatformSettings
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(MacPlatformSettings);
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API_AUTO_SERIALIZATION();
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/// <summary>
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/// The default game window mode.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(110), EditorDisplay(\"Window\")")
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GameWindowMode WindowMode = GameWindowMode::Windowed;
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/// <summary>
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/// The default game window width (in pixels).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(120), EditorDisplay(\"Window\")")
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int32 ScreenWidth = 1280;
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/// <summary>
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/// The default game window height (in pixels).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(130), EditorDisplay(\"Window\")")
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int32 ScreenHeight = 720;
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/// <summary>
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/// Enables resizing the game window by the user.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(140), EditorDisplay(\"Window\")")
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bool ResizableWindow = false;
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/// <summary>
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/// Enables game running when application window loses focus.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(1010), EditorDisplay(\"Other\", \"Run In Background\")")
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bool RunInBackground = false;
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/// <summary>
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/// Gets the instance of the settings asset (default value if missing). Object returned by this method is always loaded with valid data to use.
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/// </summary>
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static MacPlatformSettings* Get();
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};
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#if PLATFORM_MAC
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typedef MacPlatformSettings PlatformSettings;
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#endif
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#endif
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