Files
FlaxEngine/Source/Engine/GraphicsDevice/DirectX/GPUAdapterDX.h
2021-01-02 14:28:49 +01:00

54 lines
1.1 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_DIRECTX11 || GRAPHICS_API_DIRECTX12
#include "Engine/Core/Core.h"
#include "Engine/Graphics/GPUAdapter.h"
#include "IncludeDirectXHeaders.h"
/// <summary>
/// Graphics Device adapter implementation for DirectX backend.
/// </summary>
class GPUAdapterDX : public GPUAdapter
{
public:
int32 Index = INVALID_INDEX;
D3D_FEATURE_LEVEL MaxFeatureLevel;
DXGI_ADAPTER_DESC Description;
public:
// Returns true if adapter is supporting DirectX 12.
FORCE_INLINE bool IsSupportingDX12() const
{
#if GRAPHICS_API_DIRECTX12
return MaxFeatureLevel >= D3D_FEATURE_LEVEL_12_0;
#else
return false;
#endif
}
public:
// [GPUAdapter]
bool IsValid() const override
{
return Index != INVALID_INDEX && MaxFeatureLevel != static_cast<D3D_FEATURE_LEVEL>(0);
}
uint32 GetVendorId() const override
{
return (uint32)Description.VendorId;
}
String GetDescription() const override
{
return Description.Description;
}
};
#endif