79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
|
|
|
|
using System;
|
|
using FlaxEngine;
|
|
|
|
namespace FlaxEditor.Tools.Foliage.Undo
|
|
{
|
|
/// <summary>
|
|
/// The foliage instance edit action.
|
|
/// </summary>
|
|
/// <seealso cref="FlaxEditor.IUndoAction" />
|
|
[Serializable]
|
|
sealed class EditInstanceAction : IUndoAction
|
|
{
|
|
[Serialize]
|
|
private readonly Guid _foliageId;
|
|
|
|
[Serialize]
|
|
private int _index;
|
|
|
|
[Serialize]
|
|
private Transform _before;
|
|
|
|
[Serialize]
|
|
private Transform _after;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="EditInstanceAction"/> class.
|
|
/// </summary>
|
|
/// <param name="foliage">The foliage.</param>
|
|
/// <param name="index">The instance index.</param>
|
|
public EditInstanceAction(FlaxEngine.Foliage foliage, int index)
|
|
{
|
|
_foliageId = foliage.ID;
|
|
_index = index;
|
|
_before = foliage.GetInstance(_index).Transform;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when foliage editing ends. Records the `after` state of the instance. Marks foliage actor parent scene edited.
|
|
/// </summary>
|
|
public void RecordEnd()
|
|
{
|
|
var foliageId = _foliageId;
|
|
var foliage = FlaxEngine.Object.Find<FlaxEngine.Foliage>(ref foliageId);
|
|
_after = foliage.GetInstance(_index).Transform;
|
|
Editor.Instance.Scene.MarkSceneEdited(foliage.Scene);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public string ActionString => "Edit foliage instance";
|
|
|
|
/// <inheritdoc />
|
|
public void Do()
|
|
{
|
|
var foliageId = _foliageId;
|
|
var foliage = FlaxEngine.Object.Find<FlaxEngine.Foliage>(ref foliageId);
|
|
foliage.SetInstanceTransform(_index, _after);
|
|
foliage.RebuildClusters();
|
|
Editor.Instance.Scene.MarkSceneEdited(foliage.Scene);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void Undo()
|
|
{
|
|
var foliageId = _foliageId;
|
|
var foliage = FlaxEngine.Object.Find<FlaxEngine.Foliage>(ref foliageId);
|
|
foliage.SetInstanceTransform(_index, _before);
|
|
foliage.RebuildClusters();
|
|
Editor.Instance.Scene.MarkSceneEdited(foliage.Scene);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
}
|