Files
FlaxEngine/Source/Engine/Platform/Mac/MacPlatformSettings.h
2022-01-12 17:37:44 +01:00

41 lines
1.2 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_MAC || USE_EDITOR
#include "Engine/Core/Config/PlatformSettingsBase.h"
#include "Engine/Core/Types/String.h"
/// <summary>
/// Mac platform settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API MacPlatformSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(MacPlatformSettings);
/// <summary>
/// The app identifier (reversed DNS, eg. com.company.product). Custom tokens: ${PROJECT_NAME}, ${COMPANY_NAME}.
/// </summary>
API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"General\")")
String AppIdentifier = TEXT("com.${COMPANY_NAME}.${PROJECT_NAME}");
public:
/// <summary>
/// Gets the instance of the settings asset (default value if missing). Object returned by this method is always loaded with valid data to use.
/// </summary>
static MacPlatformSettings* Get();
// [SettingsBase]
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
{
DESERIALIZE(AppIdentifier);
}
};
#if PLATFORM_MAC
typedef MacPlatformSettings PlatformSettings;
#endif
#endif