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FlaxEngine/Source/Engine/Input
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Chandler Cox ea1da0481f Change input event to trigger different input states.
2023-09-26 08:35:10 -05:00
..
Enums.h
Rename Phase > State
2023-05-12 00:25:03 +10:00
Gamepad.cpp
change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
2023-01-26 08:54:15 -04:00
Gamepad.h
change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
2023-01-26 08:54:15 -04:00
Input.Build.cs
Update copyright year
2023-01-10 15:29:37 +01:00
Input.cpp
Change input event to trigger different input states.
2023-09-26 08:35:10 -05:00
Input.h
Change input event to trigger different input states.
2023-09-26 08:35:10 -05:00
InputDevice.h
Update copyright year
2023-01-10 15:29:37 +01:00
InputSettings.cs
Update copyright year
2023-01-10 15:29:37 +01:00
InputSettings.h
Update copyright year
2023-01-10 15:29:37 +01:00
Keyboard.h
Add Platform::GetMousePosition/WindowsPlatform::SetMousePosition for unified access to screen-space mouse position on all platforms
2023-05-28 15:30:16 +02:00
KeyboardKeys.h
Update copyright year
2023-01-10 15:29:37 +01:00
Mouse.h
Add Platform::GetMousePosition/WindowsPlatform::SetMousePosition for unified access to screen-space mouse position on all platforms
2023-05-28 15:30:16 +02:00
VirtualInput.h
Removed unused field
2023-05-11 21:12:03 +10:00
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