# Conflicts: # Content/Shaders/GI/DDGI.flax # Content/Shaders/GI/GlobalSurfaceAtlas.flax # Content/Shaders/TAA.flax # Content/Shaders/VolumetricFog.flax # Source/Editor/CustomEditors/Editors/ActorTagEditor.cs # Source/Engine/Core/Config/GraphicsSettings.cpp # Source/Engine/Engine/PostProcessEffect.cs # Source/Engine/Graphics/GPUResourcesCollection.cpp # Source/Engine/Graphics/GPUResourcesCollection.h # Source/Engine/Graphics/PostProcessBase.h # Source/FlaxEngine.Gen.cs
37 lines
751 B
C
37 lines
751 B
C
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Config.h"
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/// <summary>
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/// The high-level network connection state.
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/// </summary>
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API_ENUM(Namespace="FlaxEngine.Networking") enum class NetworkConnectionState
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{
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/// <summary>
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/// Not connected.
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/// </summary>
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Offline = 0,
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/// <summary>
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/// Connection process was started but not yet finished.
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/// </summary>
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Connecting,
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/// <summary>
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/// Connection has been made.
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/// </summary>
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Connected,
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/// <summary>
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/// Disconnection process was started but not yet finished.
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/// </summary>
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Disconnecting,
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/// <summary>
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/// Connection ended.
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/// </summary>
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Disconnected,
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};
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