35 lines
645 B
C++
35 lines
645 B
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if PLATFORM_LINUX
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#include "Engine/Input/Input.h"
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#include "Engine/Input/Gamepad.h"
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#define LINUXINPUT_MAX_GAMEPADS 8
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#define LINUXINPUT_MAX_GAMEPAD_EVENTS_PER_FRAME 32
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#define TRIGGER_THRESHOLD 1000
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class FLAXENGINE_API LinuxGamepad : public Gamepad
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{
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public:
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int fd;
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StringAnsi dev;
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LinuxGamepad(uint32 uid[], const String& name);
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~LinuxGamepad();
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bool UpdateState();
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};
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class LinuxInput
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{
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public:
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static void UpdateState();
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static void DetectGamePads();
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#if BUILD_DEBUG
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static void DumpDevices();
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#endif
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static void Init();
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};
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#endif
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