Files
FlaxEngine/Source/Engine/Scripting/Scripting.Build.cs
2023-03-21 22:49:09 +01:00

40 lines
1.3 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Scripting module.
/// </summary>
public class Scripting : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
if (EngineConfiguration.WithCSharp(options))
{
if (EngineConfiguration.WithDotNet(options))
{
options.PrivateDependencies.Add("nethost");
options.ScriptingAPI.Defines.Add("USE_NETCORE");
options.PublicDefinitions.Add("USE_NETCORE");
if (options.Target is EngineTarget engineTarget && engineTarget.UseSeparateMainExecutable(options))
{
// Build target doesn't support linking again main executable (eg. Linux) thus additional shared library is used for the engine (eg. libFlaxEditor.so)
var fileName = options.Platform.GetLinkOutputFileName(engineTarget.OutputName, LinkerOutput.SharedLibrary);
options.CompileEnv.PreprocessorDefinitions.Add("MCORE_MAIN_MODULE_NAME=" + fileName);
}
}
else
{
options.PublicDependencies.Add("mono");
}
}
options.PrivateDependencies.Add("Utilities");
}
}