Files
FlaxEngine/Source/Engine/Graphics/Async/Tasks/GPUCopyResourceTask.h
2021-01-02 14:28:49 +01:00

72 lines
1.7 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "../GPUTask.h"
#include "../GPUTasksContext.h"
#include "Engine/Graphics/GPUResourceProperty.h"
/// <summary>
/// GPU resource copy task.
/// </summary>
class GPUCopyResourceTask : public GPUTask
{
private:
GPUResourceReference _srcResource;
GPUResourceReference _dstResource;
public:
/// <summary>
/// Initializes a new instance of the <see cref="GPUCopyResourceTask"/> class.
/// </summary>
/// <param name="src">The source resource.</param>
/// <param name="dst">The destination resource.</param>
GPUCopyResourceTask(GPUResource* src, GPUResource* dst)
: GPUTask(Type::CopyResource)
, _srcResource(src)
, _dstResource(dst)
{
_srcResource.OnUnload.Bind<GPUCopyResourceTask, &GPUCopyResourceTask::OnResourceUnload>(this);
_dstResource.OnUnload.Bind<GPUCopyResourceTask, &GPUCopyResourceTask::OnResourceUnload>(this);
}
private:
void OnResourceUnload(GPUResourceReference* ref)
{
Cancel();
}
public:
// [GPUTask]
bool HasReference(Object* resource) const override
{
return _srcResource == resource || _dstResource == resource;
}
protected:
// [GPUTask]
Result run(GPUTasksContext* context) override
{
if (_srcResource.IsMissing() || _dstResource.IsMissing())
return Result::MissingResources;
context->GPU->CopyResource(_dstResource, _srcResource);
return Result::Ok;
}
void OnEnd() override
{
_srcResource.Unlink();
_dstResource.Unlink();
// Base
GPUTask::OnEnd();
}
};