Files
FlaxEngine/Source/Engine/Level/Actors/BoxVolume.h
2024-02-26 19:00:48 +01:00

63 lines
1.5 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Level/Actor.h"
#include "Engine/Core/Math/OrientedBoundingBox.h"
/// <summary>
/// A base class for actors that define 3D bounding box volume.
/// </summary>
API_CLASS(Abstract) class FLAXENGINE_API BoxVolume : public Actor
{
DECLARE_SCENE_OBJECT(BoxVolume);
protected:
Vector3 _size;
OrientedBoundingBox _bounds;
public:
/// <summary>
/// Gets the size of the volume (in local space).
/// </summary>
API_PROPERTY(Attributes="EditorDisplay(\"Box Volume\"), DefaultValue(typeof(Vector3), \"1000,1000,1000\"), EditorOrder(0)")
FORCE_INLINE Vector3 GetSize() const
{
return _size;
}
/// <summary>
/// Sets the size of the volume (in local space).
/// </summary>
API_PROPERTY() void SetSize(const Vector3& value);
/// <summary>
/// Gets the volume bounding box (oriented in world space).
/// </summary>
API_PROPERTY() FORCE_INLINE OrientedBoundingBox GetOrientedBox() const
{
return _bounds;
}
protected:
virtual void OnBoundsChanged(const BoundingBox& prevBounds)
{
}
#if USE_EDITOR
virtual Color GetWiresColor();
#endif
public:
// [Actor]
#if USE_EDITOR
void OnDebugDraw() override;
void OnDebugDrawSelected() override;
#endif
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
protected:
// [Actor]
void OnTransformChanged() override;
};