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f0f8da3c09a871160ffe7a3d34f4ace3d50ec52e
FlaxEngine/Source/Engine/Terrain
History
Wojtek Figat 7538296775 Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
2024-02-15 11:45:50 +01:00
..
Terrain.Build.cs
Add optional build without PhysX
2023-02-27 23:01:10 +01:00
Terrain.cpp
Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
2024-02-15 11:45:50 +01:00
Terrain.cs
Update copyright year
2023-01-10 15:29:37 +01:00
Terrain.h
Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
2024-02-15 11:45:50 +01:00
TerrainChunk.cpp
Fix crash when drawing terrain without cached neighbor chunks
2023-12-16 16:38:16 +01:00
TerrainChunk.h
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
TerrainManager.cpp
Add support for 32 bit indices for the terrain chunk geometry
2023-02-14 13:14:04 +01:00
TerrainManager.h
Update copyright year
2023-01-10 15:29:37 +01:00
TerrainPatch.cpp
Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
2024-02-15 11:45:50 +01:00
TerrainPatch.h
Add ability to clean patch caches
2023-08-15 12:35:32 +03:00
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