72 lines
4.2 KiB
C#
72 lines
4.2 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using Flax.Build.NativeCpp;
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namespace Flax.Build.Platforms
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{
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/// <summary>
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/// The GDK toolchain implementation.
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/// </summary>
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/// <seealso cref="Toolchain" />
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/// <seealso cref="Flax.Build.Platforms.WindowsToolchainBase" />
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public abstract class GDKToolchain : WindowsToolchainBase
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GDKToolchain"/> class.
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/// </summary>
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/// <param name="platform">The platform.</param>
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/// <param name="architecture">The architecture.</param>
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/// <param name="toolset">The Windows toolset to use.</param>
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protected GDKToolchain(GDKPlatform platform, TargetArchitecture architecture, WindowsPlatformToolset toolset = WindowsPlatformToolset.Latest)
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: base(platform, architecture, toolset, WindowsPlatformSDK.Latest)
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{
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// Setup system paths
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SystemIncludePaths.Add(Path.Combine(GDK.Instance.RootPath, "GRDK\\GameKit\\Include"));
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SystemLibraryPaths.Add(Path.Combine(GDK.Instance.RootPath, "GRDK\\GameKit\\Lib\\amd64"));
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var xboxServicesPath = Path.Combine(GDK.Instance.RootPath, "GRDK\\ExtensionLibraries\\Xbox.Services.API.C\\DesignTime\\CommonConfiguration\\Neutral\\");
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var xboxServicesToolset = Toolset > WindowsPlatformToolset.v142 ? WindowsPlatformToolset.v142 : Toolset;
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SystemIncludePaths.Add(xboxServicesPath + "Include");
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SystemLibraryPaths.Add(xboxServicesPath + "Lib\\Release\\" + xboxServicesToolset);
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}
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/// <inheritdoc />
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public override void SetupEnvironment(BuildOptions options)
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{
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base.SetupEnvironment(options);
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options.CompileEnv.PreprocessorDefinitions.Add("PLATFORM_GDK");
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options.CompileEnv.PreprocessorDefinitions.Add("WINAPI_FAMILY=WINAPI_FAMILY_GAMES");
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options.CompileEnv.PreprocessorDefinitions.Add("_ATL_NO_DEFAULT_LIBS");
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options.CompileEnv.PreprocessorDefinitions.Add("__WRL_NO_DEFAULT_LIB__");
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options.LinkEnv.InputLibraries.Add("xgameruntime.lib");
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options.LinkEnv.InputLibraries.Add("xgameplatform.lib");
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var xboxServicesToolset = Toolset > WindowsPlatformToolset.v142 ? WindowsPlatformToolset.v142 : Toolset;
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options.LinkEnv.InputLibraries.Add($"Microsoft.Xbox.Services.{(int)xboxServicesToolset}.GDK.C.lib");
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var toolsetPath = WindowsPlatformBase.GetToolsets()[Toolset];
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var toolsPath = WindowsPlatformBase.GetVCToolPath(Toolset, TargetArchitecture.x64, Architecture);
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if (options.CompileEnv.UseDebugCRT)
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throw new Exception("Don't use debug CRT on GDK.");
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var name = Path.GetFileName(toolsetPath);
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var redistToolsPath = Path.Combine(toolsPath, "..", "..", "..", "..", "..", "..", "Redist/MSVC/");
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var paths = Directory.GetDirectories(redistToolsPath, name.Substring(0, 2) + "*");
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if (paths.Length == 0)
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throw new Exception($"Failed to find MSVC redistribute binaries for toolset '{Toolset}' inside folder '{toolsPath}'");
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var crtToolset = Toolset > WindowsPlatformToolset.v143 ? WindowsPlatformToolset.v143 : Toolset;
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redistToolsPath = Path.Combine(paths[0], "x64", "Microsoft.VC" + (int)crtToolset + ".CRT");
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redistToolsPath = Utilities.RemovePathRelativeParts(redistToolsPath);
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options.DependencyFiles.Add(Path.Combine(redistToolsPath, "concrt140.dll"));
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options.DependencyFiles.Add(Path.Combine(redistToolsPath, "msvcp140.dll"));
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options.DependencyFiles.Add(Path.Combine(redistToolsPath, "msvcp140_1.dll"));
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options.DependencyFiles.Add(Path.Combine(redistToolsPath, "msvcp140_2.dll"));
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options.DependencyFiles.Add(Path.Combine(redistToolsPath, "msvcp140_codecvt_ids.dll"));
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options.DependencyFiles.Add(Path.Combine(redistToolsPath, "vccorlib140.dll"));
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options.DependencyFiles.Add(Path.Combine(redistToolsPath, "vcruntime140.dll"));
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options.DependencyFiles.Add(Path.Combine(redistToolsPath, "vcruntime140_1.dll"));
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}
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}
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}
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