39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
|
|
|
|
using FlaxEngine;
|
|
|
|
namespace FlaxEditor.CustomEditors.Dedicated
|
|
{
|
|
/// <summary>
|
|
/// Custom editor for <see cref="NavMeshBoundsVolume"/>.
|
|
/// </summary>
|
|
/// <seealso cref="ActorEditor" />
|
|
[CustomEditor(typeof(NavMeshBoundsVolume)), DefaultEditor]
|
|
internal class NavMeshBoundsVolumeEditor : ActorEditor
|
|
{
|
|
/// <inheritdoc />
|
|
public override void Initialize(LayoutElementsContainer layout)
|
|
{
|
|
base.Initialize(layout);
|
|
|
|
if (Values.HasDifferentTypes == false)
|
|
{
|
|
var button = layout.Button("Build");
|
|
button.Button.Clicked += OnBuildClicked;
|
|
}
|
|
}
|
|
|
|
private void OnBuildClicked()
|
|
{
|
|
foreach (var value in Values)
|
|
{
|
|
if (value is NavMeshBoundsVolume volume)
|
|
{
|
|
Navigation.BuildNavMesh(volume.Box, volume.Scene);
|
|
Editor.Instance.Scene.MarkSceneEdited(volume.Scene);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|