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FlaxEngine
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f3d375e35668d8064e266e99d6a32d318f0e6a92
FlaxEngine
/
Source
/
Engine
/
Renderer
History
Wojtek Figat
cb92a2b8cb
Optimize decals rendering with depth test
...
#3599
2025-08-14 13:04:57 +02:00
..
AntiAliasing
…
Editor
…
GI
…
Utils
…
AmbientOcclusionPass.cpp
…
AmbientOcclusionPass.h
…
AtmospherePreCompute.cpp
…
AtmospherePreCompute.h
…
ColorGradingPass.cpp
…
ColorGradingPass.h
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Config.h
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ContrastAdaptiveSharpeningPass.cpp
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ContrastAdaptiveSharpeningPass.h
…
DepthOfFieldPass.cpp
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DepthOfFieldPass.h
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DrawCall.h
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EyeAdaptationPass.cpp
…
EyeAdaptationPass.h
…
ForwardPass.cpp
Fix incorrectly rendered transparency in Physics Colliders view mode
2025-05-30 15:51:35 +02:00
ForwardPass.h
Fix incorrectly rendered transparency in Physics Colliders view mode
2025-05-30 15:51:35 +02:00
GBufferPass.cpp
Optimize decals rendering with depth test
2025-08-14 13:04:57 +02:00
GBufferPass.h
…
GlobalSignDistanceFieldPass.cpp
…
GlobalSignDistanceFieldPass.h
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HistogramPass.cpp
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HistogramPass.h
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Lightmaps.h
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LightPass.cpp
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LightPass.h
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MotionBlurPass.cpp
…
MotionBlurPass.h
…
PostProcessingPass.cpp
…
PostProcessingPass.h
…
ProbesRenderer.cpp
…
ProbesRenderer.h
…
ReflectionsPass.cpp
Add
SortOrder
to Environment Probe
2025-06-24 19:25:18 +02:00
ReflectionsPass.h
…
Renderer.Build.cs
…
Renderer.cpp
…
Renderer.cs
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Renderer.h
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RendererAllocation.h
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RendererPass.h
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RenderList.cpp
…
RenderList.h
Add
SortOrder
to Environment Probe
2025-06-24 19:25:18 +02:00
RenderListBuffer.h
…
RenderSetup.h
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ScreenSpaceReflectionsPass.cpp
…
ScreenSpaceReflectionsPass.h
…
ShadowsPass.cpp
Add support for using shadow maps from linked scene rendering (eg. for 1p weapons)
2025-07-25 19:59:58 +02:00
ShadowsPass.h
Add support for using shadow maps from linked scene rendering (eg. for 1p weapons)
2025-07-25 19:59:58 +02:00
VolumetricFogPass.cpp
…
VolumetricFogPass.h
…