This website requires JavaScript.
Explore
Help
Register
Sign In
GoaLitiuM
/
FlaxEngine
Watch
1
Star
0
Fork
0
You've already forked FlaxEngine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
f434ff2efe76ecaadbbbb7c075dd561febf2fd2a
FlaxEngine
/
Source
/
Engine
/
GraphicsDevice
/
DirectX
History
Wojtek Figat
1d41aa01ce
Refactor vertex shaders to use
GPUShaderProgramVS::InputElement
for input layout data
2023-10-26 14:36:02 +02:00
..
DX11
Refactor vertex shaders to use
GPUShaderProgramVS::InputElement
for input layout data
2023-10-26 14:36:02 +02:00
DX12
Refactor vertex shaders to use
GPUShaderProgramVS::InputElement
for input layout data
2023-10-26 14:36:02 +02:00
GPUAdapterDX.h
Merge branch 'master' into 1.5
2023-01-10 15:37:55 +01:00
GPUDeviceDX.h
Update copyright year
2023-01-10 15:29:37 +01:00
IncludeDirectXHeaders.h
Prefer high-performance discrete GPUs when enumerating adapters
2023-05-26 20:05:32 +03:00
RenderToolsDX.h
Fix crash when D3D11 backend fails to create shader due to driver failure
2023-09-19 23:45:30 +02:00