Files
FlaxEngine/Source/Engine/Networking/INetworkObject.h

40 lines
1.2 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Compiler.h"
#include "Engine/Core/Config.h"
/// <summary>
/// Interface for objects for network replication to receive additional events.
/// </summary>
API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetworkObject
{
DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkObject);
public:
/// <summary>
/// Event called when network object gets spawned.
/// </summary>
API_FUNCTION() virtual void OnNetworkSpawn() {};
/// <summary>
/// Event called when network object gets despawned.
/// </summary>
API_FUNCTION() virtual void OnNetworkDespawn() {};
/// <summary>
/// Event called before network object gets replicated (before reading data).
/// </summary>
API_FUNCTION() virtual void OnNetworkSerialize() {};
/// <summary>
/// Event called when network object gets replicated (after reading data).
/// </summary>
API_FUNCTION() virtual void OnNetworkDeserialize() {};
/// <summary>
/// Event called when network object gets synced (called only once upon initial sync).
/// </summary>
API_FUNCTION() virtual void OnNetworkSync() {};
};