21 lines
784 B
C++
21 lines
784 B
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#if USE_EDITOR
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#include "Engine/Graphics/Materials/MaterialParams.h"
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#include "Engine/Utilities/TextWriter.h"
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#include "Engine/Animations/Curve.h"
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namespace ShaderGraphUtilities
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{
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void GenerateShaderConstantBuffer(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters);
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const Char* GenerateShaderResources(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters, int32 startRegister);
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const Char* GenerateSamplers(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters, int32 startRegister);
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template<typename T>
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void SampleCurve(TextWriterUnicode& writer, const BezierCurve<T>& curve, const String& time, const String& value);
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}
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#endif
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