Files
FlaxEngine/Source/Engine/Profiler/ProfilerGPU.cpp
2026-01-16 13:24:56 +01:00

207 lines
4.8 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#if COMPILE_WITH_PROFILER
#include "ProfilerGPU.h"
#include "ProfilerMemory.h"
#include "Engine/Core/Log.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUContext.h"
RenderStatsData RenderStatsData::Counter;
int32 ProfilerGPU::_depth = 0;
bool ProfilerGPU::Enabled = false;
bool ProfilerGPU::EventsEnabled = false;
int32 ProfilerGPU::CurrentBuffer = 0;
ProfilerGPU::EventBuffer ProfilerGPU::Buffers[PROFILER_GPU_EVENTS_FRAMES];
bool ProfilerGPU::EventBuffer::HasData() const
{
return _isResolved && _data.HasItems();
}
void ProfilerGPU::EventBuffer::EndAllQueries()
{
auto context = GPUDevice::Instance->GetMainContext();
auto queries = _data.Get();
for (int32 i = 0; i < _data.Count(); i++)
{
auto& e = queries[i];
if (e.QueryActive)
{
e.QueryActive = false;
context->EndQuery(e.Query);
}
}
}
void ProfilerGPU::EventBuffer::TryResolve()
{
if (_isResolved || _data.IsEmpty())
return;
// Collect queries results
PROFILE_MEM(Profiler);
auto device = GPUDevice::Instance;
auto queries = _data.Get();
for (int32 i = 0; i < _data.Count(); i++)
{
auto& e = queries[i];
ASSERT_LOW_LAYER(!e.QueryActive);
uint64 time;
if (device->GetQueryResult(e.Query, time, false))
{
e.Time = (float)time * 0.001f; // Convert to milliseconds
}
else
return; // Skip if one of the queries is not yet ready (frame still in-flight)
}
_isResolved = true;
}
int32 ProfilerGPU::EventBuffer::Add(const Event& e)
{
PROFILE_MEM(Profiler);
const int32 index = _data.Count();
_data.Add(e);
return index;
}
void ProfilerGPU::EventBuffer::Extract(Array<Event>& data) const
{
// Don't use unresolved data
ASSERT(_isResolved);
data = _data;
}
void ProfilerGPU::EventBuffer::Clear()
{
_data.Clear();
_isResolved = false;
FrameIndex = 0;
PresentTime = 0.0f;
}
int32 ProfilerGPU::BeginEvent(const Char* name)
{
auto context = GPUDevice::Instance->GetMainContext();
#if GPU_ALLOW_PROFILE_EVENTS
if (EventsEnabled)
context->EventBegin(name);
#endif
if (!Enabled)
return -1;
Event e;
e.Name = name;
e.Stats = RenderStatsData::Counter;
e.Query = context->BeginQuery(GPUQueryType::Timer);
e.Depth = _depth++;
e.QueryActive = true;
auto& buffer = Buffers[CurrentBuffer];
const auto index = buffer.Add(e);
return index;
}
void ProfilerGPU::EndEvent(int32 index)
{
auto context = GPUDevice::Instance->GetMainContext();
#if GPU_ALLOW_PROFILE_EVENTS
if (EventsEnabled)
context->EventEnd();
#endif
if (index == -1)
return;
_depth--;
auto& buffer = Buffers[CurrentBuffer];
auto e = buffer.Get(index);
e->QueryActive = false;
e->Stats.Mix(RenderStatsData::Counter);
context->EndQuery(e->Query);
}
void ProfilerGPU::BeginFrame()
{
// Clear stats
RenderStatsData::Counter = RenderStatsData();
_depth = 0;
auto& buffer = Buffers[CurrentBuffer];
buffer.FrameIndex = Engine::FrameCount;
buffer.PresentTime = 0.0f;
// Try to resolve previous frames
for (int32 i = 0; i < PROFILER_GPU_EVENTS_FRAMES; i++)
{
Buffers[i].TryResolve();
}
}
void ProfilerGPU::OnPresent()
{
// End all current frame queries to prevent invalid event duration values
auto& buffer = Buffers[CurrentBuffer];
buffer.EndAllQueries();
}
void ProfilerGPU::OnPresentTime(float time)
{
auto& buffer = Buffers[CurrentBuffer];
buffer.PresentTime += time;
}
void ProfilerGPU::EndFrame()
{
if (_depth)
{
LOG(Warning, "GPU Profiler events start/end mismatch");
}
// Move frame
CurrentBuffer = (CurrentBuffer + 1) % PROFILER_GPU_EVENTS_FRAMES;
// Prepare current frame buffer
auto& buffer = Buffers[CurrentBuffer];
buffer.Clear();
}
bool ProfilerGPU::GetLastFrameData(float& drawTimeMs, float& presentTimeMs, RenderStatsData& statsData)
{
uint64 maxFrame = 0;
int32 maxFrameIndex = -1;
auto& frames = Buffers;
for (uint32 i = 0; i < ARRAY_COUNT(frames); i++)
{
if (frames[i].HasData() && frames[i].FrameIndex > maxFrame)
{
maxFrame = frames[i].FrameIndex;
maxFrameIndex = i;
}
}
if (maxFrameIndex != -1)
{
auto& frame = frames[maxFrameIndex];
const auto root = frame.Get(0);
drawTimeMs = root->Time;
presentTimeMs = frame.PresentTime;
statsData = root->Stats;
return true;
}
// No data
drawTimeMs = 0.0f;
presentTimeMs = 0.0f;
Platform::MemoryClear(&statsData, sizeof(statsData));
return false;
}
void ProfilerGPU::Dispose()
{
}
#endif