Files
FlaxEngine/Source/Engine/Graphics/Textures/StreamingTexture.h
2021-01-02 14:28:49 +01:00

239 lines
5.9 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "GPUTexture.h"
#include "ITextureOwner.h"
#include "Engine/Streaming/StreamableResource.h"
#include "Types.h"
/// <summary>
/// GPU texture object which can change it's resolution (quality) at runtime
/// </summary>
class FLAXENGINE_API StreamingTexture : public Object, public StreamableResource
{
friend class StreamTextureMipTask;
friend class StreamTextureResizeTask;
protected:
ITextureOwner* _owner;
GPUTexture* _texture;
TextureHeader _header;
volatile mutable int64 _streamingTasksCount;
bool _isBlockCompressed;
public:
/// <summary>
/// Init
/// </summary>
/// <param name="owner">Parent object</param>
/// <param name="name">Texture object name</param>
StreamingTexture(ITextureOwner* owner, const String& name);
/// <summary>
/// Destructor
/// </summary>
~StreamingTexture();
public:
/// <summary>
/// Gets the owner.
/// </summary>
/// <returns>The owner.</returns>
FORCE_INLINE ITextureOwner* GetOwner() const
{
return _owner;
}
/// <summary>
/// Gets texture object handle
/// </summary>
/// <returns>Texture object</returns>
FORCE_INLINE GPUTexture* GetTexture() const
{
return _texture;
}
/// <summary>
/// Gets texture size of Vector2::Zero if not loaded
/// </summary>
/// <returns>Texture size</returns>
FORCE_INLINE Vector2 Size() const
{
return _texture->Size();
}
public:
/// <summary>
/// Gets a value indicating whether this instance is initialized.
/// </summary>
FORCE_INLINE bool IsInitialized() const
{
return _header.MipLevels > 0;
}
/// <summary>
/// Gets total texture width (in texels)
/// </summary>
/// <returns>Texture width</returns>
FORCE_INLINE int32 TotalWidth() const
{
return _header.Width;
}
/// <summary>
/// Gets total texture height (in texels)
/// </summary>
/// <returns>Texture width</returns>
FORCE_INLINE int32 TotalHeight() const
{
return _header.Height;
}
/// <summary>
/// Gets total texture array size
/// </summary>
/// <returns>Texture array size</returns>
FORCE_INLINE int32 TotalArraySize() const
{
return IsCubeMap() ? 6 : 1;
}
/// <summary>
/// Gets total texture mip levels count
/// </summary>
/// <returns>Texture mip levels</returns>
FORCE_INLINE int32 TotalMipLevels() const
{
return _header.MipLevels;
}
/// <summary>
/// Returns texture format type
/// </summary>
/// <returns>Texture format type</returns>
FORCE_INLINE TextureFormatType GetFormatType() const
{
return _header.Type;
}
/// <summary>
/// Returns true if it's a cube map texture
/// </summary>
/// <returns>True if i's a cubemap</returns>
FORCE_INLINE bool IsCubeMap() const
{
return _header.IsCubeMap;
}
/// <summary>
/// Returns true if texture cannot be used during GPU resources streaming system
/// </summary>
/// <returns>True if texture cannot be used during GPU resources streaming system</returns>
FORCE_INLINE bool NeverStream() const
{
return _header.NeverStream;
}
/// <summary>
/// Gets the texture header.
/// </summary>
/// <returns>Header</returns>
FORCE_INLINE const TextureHeader* GetHeader() const
{
return &_header;
}
/// <summary>
/// Gets a boolean indicating whether this <see cref="StreamingTexture"/> is a using a block compress format (BC1, BC2, BC3, BC4, BC5, BC6H, BC7).
/// </summary>
FORCE_INLINE bool IsBlockCompressed() const
{
return _isBlockCompressed;
}
public:
/// <summary>
/// Converts allocated texture mip index to the absolute mip map index.
/// </summary>
/// <param name="textureMipIndex">Index of the texture mip.</param>
/// <returns>The index of the mip map.</returns>
FORCE_INLINE int32 TextureMipIndexToTotalIndex(int32 textureMipIndex) const
{
const int32 missingMips = TotalMipLevels() - _texture->MipLevels();
return textureMipIndex + missingMips;
}
/// <summary>
/// Converts absolute mip map index to the allocated texture mip index.
/// </summary>
/// <param name="mipIndex">Index of the texture mip.</param>
/// <returns>The index of the mip map.</returns>
FORCE_INLINE int32 TotalIndexToTextureMipIndex(int32 mipIndex) const
{
const int32 missingMips = TotalMipLevels() - _texture->MipLevels();
return mipIndex - missingMips;
}
public:
/// <summary>
/// Creates new texture
/// </summary>
/// <param name="header">Texture header</param>
/// <returns>True if cannot create texture, otherwise false</returns>
bool Create(const TextureHeader& header);
/// <summary>
/// Release texture
/// </summary>
void UnloadTexture();
/// <summary>
/// Gets the total memory usage that texture may have in use (if loaded to the maximum quality).
/// Exact value may differ due to memory alignment and resource allocation policy.
/// </summary>
/// <returns>The amount of bytes.</returns>
uint64 GetTotalMemoryUsage() const;
public:
FORCE_INLINE GPUTexture* operator->() const
{
return _texture;
}
public:
// [Object]
String ToString() const override
{
return _texture->ToString();
}
// [StreamableResource]
int32 GetMaxResidency() const override
{
return _header.MipLevels;
}
int32 GetCurrentResidency() const override
{
return _texture->ResidentMipLevels();
}
int32 GetAllocatedResidency() const override
{
return _texture->MipLevels();
}
bool CanBeUpdated() const override;
Task* UpdateAllocation(int32 residency) override;
Task* CreateStreamingTask(int32 residency) override;
};