Files
FlaxEngine/Source/Editor/SceneGraph/Actors/UIControlNode.cs
2025-03-08 09:41:00 -06:00

71 lines
1.9 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
/// <summary>
/// Scene tree node for <see cref="UIControl"/> actor type.
/// </summary>
/// <seealso cref="ActorNode" />
[HideInEditor]
public sealed class UIControlNode : ActorNode
{
/// <inheritdoc />
public UIControlNode(Actor actor)
: base(actor)
{
}
/// <inheritdoc />
public override void OnDebugDraw(ViewportDebugDrawData data)
{
base.OnDebugDraw(data);
if (Actor is UIControl uiControl)
DebugDraw.DrawWireBox(uiControl.Bounds, Color.BlueViolet);
}
/// <inheritdoc />
public override void PostPaste()
{
base.PostPaste();
var control = ((UIControl)Actor).Control;
if (control != null)
{
if (control.Parent != null)
control.Parent.PerformLayout();
else
control.PerformLayout();
}
}
/// <inheritdoc />
public override bool CanSelectActorNodeWithSelector()
{
// Check if control and skip if canvas is 2D
if (Actor is not UIControl uiControl)
return false;
UICanvas canvas = null;
var controlParent = uiControl.Parent;
while (controlParent != null && controlParent is not Scene)
{
if (controlParent is UICanvas uiCanvas)
{
canvas = uiCanvas;
break;
}
controlParent = controlParent.Parent;
}
if (canvas != null)
{
if (canvas.Is2D)
return false;
}
return base.CanSelectActorNodeWithSelector();
}
}
}