71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph.Actors
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{
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/// <summary>
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/// Scene tree node for <see cref="UIControl"/> actor type.
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/// </summary>
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/// <seealso cref="ActorNode" />
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[HideInEditor]
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public sealed class UIControlNode : ActorNode
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{
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/// <inheritdoc />
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public UIControlNode(Actor actor)
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: base(actor)
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{
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}
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/// <inheritdoc />
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public override void OnDebugDraw(ViewportDebugDrawData data)
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{
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base.OnDebugDraw(data);
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if (Actor is UIControl uiControl)
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DebugDraw.DrawWireBox(uiControl.Bounds, Color.BlueViolet);
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}
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/// <inheritdoc />
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public override void PostPaste()
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{
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base.PostPaste();
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var control = ((UIControl)Actor).Control;
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if (control != null)
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{
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if (control.Parent != null)
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control.Parent.PerformLayout();
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else
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control.PerformLayout();
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}
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}
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/// <inheritdoc />
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public override bool CanSelectActorNodeWithSelector()
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{
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// Check if control and skip if canvas is 2D
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if (Actor is not UIControl uiControl)
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return false;
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UICanvas canvas = null;
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var controlParent = uiControl.Parent;
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while (controlParent != null && controlParent is not Scene)
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{
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if (controlParent is UICanvas uiCanvas)
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{
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canvas = uiCanvas;
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break;
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}
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controlParent = controlParent.Parent;
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}
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if (canvas != null)
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{
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if (canvas.Is2D)
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return false;
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}
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return base.CanSelectActorNodeWithSelector();
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}
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}
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}
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