Files
FlaxEngine/Source/Engine/Physics/Colliders/BoxCollider.cpp
2023-11-07 09:56:33 +01:00

153 lines
4.8 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "BoxCollider.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Physics/PhysicsBackend.h"
BoxCollider::BoxCollider(const SpawnParams& params)
: Collider(params)
, _size(100.0f)
{
}
void BoxCollider::SetSize(const Float3& value)
{
if (Float3::NearEqual(value, _size))
return;
_size = value;
UpdateGeometry();
UpdateBounds();
}
#if USE_EDITOR
#include "Engine/Debug/DebugDraw.h"
#include "Engine/Core/Math/Color.h"
#include "Engine/Graphics/RenderView.h"
void BoxCollider::DrawPhysicsDebug(RenderView& view)
{
const BoundingSphere sphere(_sphere.Center - view.Origin, _sphere.Radius);
if (!view.CullingFrustum.Intersects(sphere))
return;
if (view.Mode == ViewMode::PhysicsColliders && !GetIsTrigger())
DEBUG_DRAW_BOX(_bounds, _staticActor ? Color::CornflowerBlue : Color::Orchid, 0, true);
else
DEBUG_DRAW_WIRE_BOX(_bounds, Color::GreenYellow * 0.8f, 0, true);
}
void BoxCollider::OnDebugDraw()
{
if (GetIsTrigger())
{
const Color color = Color::GreenYellow;
DEBUG_DRAW_WIRE_BOX(_bounds, color, 0, true);
}
// Base
Collider::OnDebugDraw();
}
namespace
{
OrientedBoundingBox GetWriteBox(const Vector3& min, const Vector3& max, const float margin)
{
OrientedBoundingBox box;
const Vector3 vec = max - min;
const Vector3 dir = Float3::Normalize(vec);
Quaternion orientation;
if (Vector3::Dot(dir, Float3::Up) >= 0.999f)
Quaternion::RotationAxis(Float3::Left, PI_HALF, orientation);
else
Quaternion::LookRotation(dir, Float3::Cross(Float3::Cross(dir, Float3::Up), dir), orientation);
const Vector3 up = orientation * Vector3::Up;
Matrix world;
Matrix::CreateWorld(min + vec * 0.5f, dir, up, world);
world.Decompose(box.Transformation);
Matrix invWorld;
Matrix::Invert(world, invWorld);
Vector3 vecLocal;
Vector3::TransformNormal(vec * 0.5f, invWorld, vecLocal);
box.Extents.X = margin;
box.Extents.Y = margin;
box.Extents.Z = vecLocal.Z;
return box;
}
}
void BoxCollider::OnDebugDrawSelected()
{
const Color color = Color::GreenYellow;
DEBUG_DRAW_WIRE_BOX(_bounds, color * 0.3f, 0, false);
if (_contactOffset > 0)
{
OrientedBoundingBox contactBounds = _bounds;
contactBounds.Extents += Vector3(_contactOffset) / contactBounds.Transformation.Scale;
DEBUG_DRAW_WIRE_BOX(contactBounds, Color::Blue.AlphaMultiplied(0.2f), 0, false);
}
Vector3 corners[8];
_bounds.GetCorners(corners);
const float margin = 1.0f;
const Color wiresColor = color.AlphaMultiplied(0.6f);
DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[1], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[3], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[4], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[1], corners[2], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[1], corners[5], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[2], corners[3], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[2], corners[6], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[3], corners[7], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[4], corners[5], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[4], corners[7], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[5], corners[6], margin), wiresColor, 0, true);
DEBUG_DRAW_BOX(GetWriteBox(corners[6], corners[7], margin), wiresColor, 0, true);
// Base
Collider::OnDebugDrawSelected();
}
#endif
bool BoxCollider::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal)
{
return _bounds.Intersects(ray, distance, normal);
}
void BoxCollider::Serialize(SerializeStream& stream, const void* otherObj)
{
// Base
Collider::Serialize(stream, otherObj);
SERIALIZE_GET_OTHER_OBJ(BoxCollider);
SERIALIZE_MEMBER(Size, _size);
}
void BoxCollider::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
// Base
Collider::Deserialize(stream, modifier);
DESERIALIZE_MEMBER(Size, _size);
}
void BoxCollider::UpdateBounds()
{
// Cache bounds
OrientedBoundingBox::CreateCentered(_center, _size, _bounds);
_bounds.Transform(_transform);
_bounds.GetBoundingBox(_box);
BoundingSphere::FromBox(_box, _sphere);
}
void BoxCollider::GetGeometry(CollisionShape& collision)
{
Float3 size = _size * _cachedScale;
const float minSize = 0.001f;
size = Float3::Max(size.GetAbsolute() * 0.5f, Float3(minSize));
collision.SetBox(size.Raw);
}