37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using Flax.Build.NativeCpp;
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namespace Flax.Build.Platforms
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{
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/// <summary>
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/// The Xbox One toolchain implementation.
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/// </summary>
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/// <seealso cref="Toolchain" />
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/// <seealso cref="Flax.Build.Platforms.WindowsToolchainBase" />
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public sealed class XboxOneToolchain : UWPToolchain
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="XboxOneToolchain"/> class.
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/// </summary>
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/// <param name="platform">The platform.</param>
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/// <param name="architecture">The target architecture.</param>
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public XboxOneToolchain(XboxOnePlatform platform, TargetArchitecture architecture)
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: base(platform, architecture)
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{
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}
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/// <inheritdoc />
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public override void SetupEnvironment(BuildOptions options)
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{
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base.SetupEnvironment(options);
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options.CompileEnv.PreprocessorDefinitions.Add("PLATFORM_XBOX_ONE");
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//options.CompileEnv.PreprocessorDefinitions.Add("_XBOX_ONE");
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options.CompileEnv.PreprocessorDefinitions.Add("PX_FOUNDATION_DLL=0"); // TODO: let Physics module decide about PhysX deploy mode
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options.CompileEnv.PreprocessorDefinitions.Add("WINAPI_FAMILY=WINAPI_FAMILY_PC_APP");
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options.CompileEnv.PreprocessorDefinitions.Add("_WINRT_DLL");
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}
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}
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}
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